Monk
Base Class: Monk

Through rituals and training you have learned to bend fire to your will. The breath becomes energy in the body. The energy extends past your limbs and becomes fire. Fire is the element of power, consisting of overpowering force tempered by the unflinching will to accomplish tasks and desires. This monk tradition is known for its intense and aggressive attacking style and general lack of adequate defensive moves. Those who follow this path draw their power from the sun, and the originators of this path derived their fire techniques from dragons.

Elemental Novice

Starting when you choose this tradition at 3rd level, you learn to bend fire to your will. 
Using only somatic components you can cause a flickering flame to appear in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. As an action, you can also choose a nonmagical flame that you can see within 60 feet and fits withing a 5-foot cube. You affect it in one of the following ways:
  • You instantaneously expand the flame 5 feet in one direction.
  • You instantaneously extinguish the flames within the cube.
  • You double or halve the area of bright light and dim light cast by the flame, change its color, or both.
  • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like.

When you reach 6th level you can choose a flame within 80 feet and fits within a 10-foot cube, at 11th level you can choose a flame within 100 feet and fits within a 20-foot cube, and at 17th level you can choose a flame within 120 feet and fits within a 40-foot cube.

Casting Elemental Spells
You have also learned the ability to cast certain spells. To cast one of these spells, you use its casting time and other rules, but you only need somatic components to cast them. For any spells with concentration, you must use a bonus action to continue using somatic components to help maintain concentration. You can use additional ki points to cast the spell as a higher-level spell. The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is equal to half your monk level.
You can cast the following spells for 2 ki each: Absorb Elements (triggering damage type must be fire damage) and Burning Hands.

Fire Blast

You gain a new attack option you can use with the Attack action. This special attack can be a melee spell attack or a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is fire, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
When your reach 6th level your range increases to 40 feet, at 11th level it increases to 50 feet, and at 17th level it increases to 60 feet.

Elemental Adept

Beginning at 6th level you can cast the following spells for 3 ki each: Aganazzar’s Scorcher, Flame Blade, Flaming Sphere, and Scorching Ray.
At this level you are also able to use your Deflect Missiles feature against incoming fire damage.

Breath of Fire

Starting at 6th level, you can spend 1 ki point as a bonus action to become immune to cold climate conditions and resistant to cold damage for 1 hour.

Elemental Expert

You have become accomplished in the ways of fire, and your energy has become more pure. Beginning at 11th level, you can bend not only fire to your will but lightning as well. Your Fire Blast can now deal lightning damage. You can cast Absorb Elements with taking lightning damage as a trigger. You can also cast the following spells for 4 ki each: Fireball and Lightning Bolt.

Elemental Grand Master

Beginning at 17th level you can cast Wall of Fire for 5 ki and Immolation for 6 ki.

Dragon of the West

At 17th level you gain the ability to exhale fire in a 60-foot cone as an action. Each creature in that area must make a Dexterity saving throw, taking 18d6 fire damage on a failed save, or half as much damage on a successful one. You must finish a long rest before you can use this feature again.

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