Base Class: Monk
Monks of the Way of the Meridian are capable healers and acupuncturists that learn to activate the body’s own restorative and self-destructive functions through careful application of pressure and piercing strikes. With precision and speed, they can enhance their allies or cripple their enemies using knowledge and techniques that have stood the test of time.
Pointed Strikes
When you choose this tradition at 3rd level, your special training has led you to master additional weapons as part of your craft. You gain proficiency with blowguns, which are considered monk weapons for you. Darts and blowgun needles are also considered monk weapons for you, which can be used as either melee or thrown weapons with a normal range of 20 feet and a long range of 60 feet.
When you hit a creature with an unarmed strike or monk weapon that deals piercing damage, you can expend 1 ki point to cause one of the following two effects. You can use this feature twice on each of your turns.
Disable. You weaken the creature’s motor skills and coordination. The next attack roll the creature makes before the end of your next turn is made with disadvantage.
Expose. You cause the creature’s body to become sluggish and vulnerable. The next attack roll that you or another creature makes before the end of your next turn is made with advantage.
Medicinal Knowledge
Also at 3rd level, your knowledge of the body and the energy that runs through it grants you proficiency with the Medicine skill. When you make a Wisdom (Medicine) check, you can choose to expend 1 ki point to reroll the d20. You must use the new roll. You can choose to use this feature after you roll the die, but before the outcome is determined.
In addition, you can use an action to touch a creature and expend 2 ki points to cast the enhance ability spell on it.
Restoring Touch
By 6th level, you can cause a creature’s body to rapidly heal itself. As a bonus action, or in place of one of the attacks granted by your Flurry of Blows, you can touch a willing creature to cause it to supernaturally regain hit points as if it finished a short rest. That creature rolls a number of Hit Dice equal to your proficiency bonus, without expending them, and adds its Constitution modifier to the result of each die as normal. The creature regains a number of hit points equal to the total. Once a creature regains hit points in this way, it can’t do so again until it finishes a short or long rest.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses of it when you finish a long rest.
Improved Pointed Strikes
At 11th level, you’ve become a master of precision with your debilitating strikes. When you use either your Disable or Expose feature, you apply both effects at the same time.
If you attack a creature under the effect of your Expose feature and hit it, that creature also suffers a penalty to any Constitution saving throw it makes as a result of or as part of the attack. The penalty is equal to your Wisdom modifier.
Restore Ki
At 17th level, you can restore your energy by using a special technique to access your body’s hidden reservoir. As a bonus action, you can regain a number of expended ki points equal to half your monk level (rounded up). You must finish a long rest before you can use this feature again.







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