Monk
Base Class: Monk

Dinos go brrt

Triceratops Stance

At 3rd level, you have unlocked the mighty Triceratops, you may spend a ki point to headbutt someone with the might of a Triceratops,  they must make a Dexterity saving throw (DC 8 Plus your wisdom modify Plus your proficiency bonus) and upon failing take 2d12 bludgeoning damage and be knocked prone, on a successful save they take half damage and are not knocked prone this gains another die of damage each time your monk die levels up.

At 3rd level, you and your allies feel like a family, protecting one another when any ally within 30 feet is forced to make a saving throw they can add your saving throw bonus as well.

Stegosaurus and Velociraptor Stance

At 6th level, you grow spines along your back, your AC increases by 3 and you regain one Ki point on each of your turns in combat.

Also at 6th Level, you can transform your legs into that of a Velociraptor, you can cast the Haste spell once per day with no Verbal Somatic or Material components on yourself for 1 minute.

Spinosaurus Stance and Allosaurus Stance

At 11 level you gain a swimming speed equal to your movement speed.

Also at 11th level you gain the Multiattack feature, you can spend 5 Ki to do two headbutts and 2 unarmed strikes or you gain advantage for your first two attacks in that turn and you also have the dodge action applied to you after those two attacks .

Tyrannosaurus Rex Stance

At 17th level you have master the Way of the Jurassic and can now utilize its greatest techniques, The Tyrant's Roar and the Tyrant's Bite

The Tyrant's Bite, spending 8 ki, you make two unarmed strikes with advantage, each attack doing 4d12 slashing and 4d12 piercing damage in a cone of 30 feet in front of you as you use your aura to summon a massive T Rex Head to bite down on your foes.

 The Tyrant's Roar, spending 5 ki you let out a primal roar that shakes the very earth to it's core. Any creature you choose within your movement speed must make a wisdom saving throw with disadvantage, on a failure they will become frightened of you and will become vulnerable to all damage types until they pass the save which is 8 Plus your wisdom modify Plus your proficiency bonus.

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