Monk
Base Class: Monk

Monks of the Way of the Water Stream are masters of both martial arts combat and ki manipulation, flowing harmoniously with their surroundings as if they were a stream of water. They can use their knowledge to read their opponents stance and manipulate the flow of combat, deflecting their attacks and counterattacking when the timing is right.

Those who follow the Way of the Water Stream have spent most of their lives studying the flow of ki in the universe, sharpening their minds and pushing their bodies to perfection. They have keen senses for reading the energy streams around them and know how to masterfully lead its courses through both their bodies and minds and become one with the flow.

Bonus Proficiencies

When you choose this monastic tradition at 3rd level, you gain proficiency in the Acrobatics and Perception skills.

Your martial arts technique and fluid body movement let you gracefully flow through the air while performing acrobatic maneuvers. Also, your understanding of ki and ability to perceive its flow allow your trained eyes to see what others cannot.

Water Stream Fist

Starting at 3rd level, you can use your reaction to deflect a melee attack when you are hit by one. When you do so, the damage you take from the attack is reduced by your Martial Arts die + your Monk level.

Additionally, when you deflect an attack and you have at least one free hand, you can spend 1 ki point to make an unarmed strike as part of the same reaction. When you reach 6th level, you can instead make two unarmed strikes using this feature.

Awakened Water Stream Fist

At 6th level, you learn to let go of all distractions and subconscious restrictions. Your martial arts mastery allows you to heighten your senses and focus entirely on dodging and counterattacking:

Evasive Reaction

Whenever you take the Dodge action or use the Patient Defense feature, you also have advantage in any reaction you make until the start of your next turn.

Opportunistic Counterattack

When an enemy misses you with an attack, you can immediately use your reaction to make a melee attack against that enemy if it is within your reach.

Flurry of Streaming Blows

By 11th level, your mastery of the Water Stream is approaching perfection. When you use the Flurry of Blows feature, you can spend 1 additional ki point to make two extra unarmed strikes as part of the same bonus action.

Alternatively, if you use the Flurry of Blows feature and have advantage on attack rolls against a target, you can forgo the advantage for those rolls to make two extra unarmed strikes against that target as part of the same bonus action and without spending the additional ki point.

Abandonment

At 17th level, your mastery of the Water Stream Fist has reached its peak. You can perform a breathing technique that lets you flow in perfect harmony with your surroundings, with both the tranquility of a calm sea and the intensity of a raging river smashing the rocks that attempt to block its course.

As a bonus action, you can spend 10 ki points to add your proficiency bonus to your AC if you are not wearing armor and not wielding a shield. Any attack roll made against you has disadvantage if you can see or hear the attacker, and you also have advantage in attack rolls and Dexterity saving throws.

This feature lasts for 1 minute and you must finish a short or long rest before you can use it again.

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