Base Class: Monk
Monks have plenty of physical prowess at their disposal and some can even Conjure the planes and the elements to their aid. Despite these powers, Monks of the Ring are able to channel their KI through a ring, a symbol of eternity. These rings can channel the aspect of virtues to deliver serious blows and benevolent buffs.
Ring of Virtue
At 3rd level, you come into possession of a Ring of Virtue, the Ring can be thrown with a range of 120ft, deals damage equal to your martial arts die, and if it is more than 5ft away from you, you can mentally command it to fly to your hand. If something is holding it or preventing it from flying into you, you must succeed a contest of your wisdom against their strength to have it fly to you. At higher levels you can channel the ring using your Ki to develop a multitude of effects.
Virtues
You can expend a certain amount of Ki as a bonus action to unlock an effect. If a Virtue requires a saving throw, it is equal to your Ki DC save.
Charity: Expending 1 Ki point, you can heal one creature you see, granting healing equal to your martial die
Chastity: Expending 2 Ki points, for one minute you and up to two other Creatures have advantage on attack rolls if you are more than 10ft away from each other
Fortitude: You can expend Ki for the following benefits up to 6 Ki, these benefits do not stack and can effect up to 3 creatures within 30ft of you
(2 Ki) +2 to AC for one minute, this effect does not stack with the Temperance Virtue
(2 Ki) You cannot be Charmed or Frightened for one minute, if you are already charmed or frightened the effect ends immediately
(2 Ki) You take damage off any attack that hits you equal to half your Monk level +5 for one minute
Gratitude: Expending 2 Ki points, for one minute whenever you receive healing from a spell you heal for the maximum amount, in addition whenever you receive a buff not from the Ring of Virtue the duration lasts for twice the duration
Humility: Expending 1 Ki point, for one minute you give up to 3 creatures advantage on attack rolls and saving throws, but you have disadvantage on skill checks, attack rolls, and saving throws for the duration
Temperance: Expending 3 Ki points, for 10 minutes any opportunity attacks or normal attacks that you do not take grants you a plus 1 to either your next attack roll or your AC, up to a maximum of 3 for AC and 5 for your attack roll, in addition if the bonus allows the roll the be twenty or higher, you count it as a critical hit
Patience: Expending 1 Ki Point, for every time you forgo your turn for one minute, grants you advantage on your next three attack rolls and you have advantage on saving throws for the duration
Merciless Ring
At 6th level, you can take the attack action twice instead of once using your Ring of Virtue.
At 12th level, the number of attacks you can make increase by one, and increases again at 18th level to a total of four attacks.
Salvation Aura
At 11th level, your Ring of Virtue glows a 10ft aura of dim light. Any creature that is hostile to you that enters the aura or starts it's turn in the aura must make a Wisdom saving throw or try to leave the aura's radius, they take the disengage action as use their speed to get just outside the aura.
Ring of a hundred Virtues
At 17th level, you allow your Ring to grow to enormous size and giving it the property of flight, for one minute the Ring has a size of Medium, has a flight speed of 30ft, and can carry up to 300lbs, you can mentally command it's direction and movement. In addition, if you command the ring to charge a creature of object in a straight 10ft line, you can make an attack roll against that creature or object,non a hit it deals three times your martial die and deals radiant damage. For every Ki point you expend adds an extra minute to the duration.







Comments