Base Class: Warlock
The Phantasm is an ancient master of Ilussions.
It appeared in countless forms spreading chaos with its trickery.
It is said in its Legends, that it loves to test the limits of an emotional Bond.
The only one who would take him as patron is a douchbag. nobody else.
Expanded Spell List
The Phantasm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Phantasmal Cast
Starting at 1st level, you gain the ability to cast spells as Phantasmal Cast.
- Phantasmal Cast: The spell is fake and does not use up a spellslot, instead an Illusion of the spell is created.
- Seeing through the illusion requires a wisdom saving throw.
- Spells can not be cast with a higher level spellslot this way.
- Spells from the school of Illusion, are cast as normal.
- Maximum charges are equal to your proficiency bonus.
- They reset on a short and long rest.
Voice of The Inanimate
Starting at 6th level, you are able to
- Vocal Percussion: Using your voice, you can imitate sound.
- The type of sound ranges from things such as a knock on wood, the blistering of a fireplace, the clang of metal, but not a voice.
- It is indistinguishable from the original, but one can notice, it is you making the sound, if they see your face.
- Illusion of a Gift: All your illusions have twice as much duration.
Phantasmagoria
Starting at 10th level, your illusions are able to interact with the world, or so they seem.
- Phantasmagoria: Your illusions can affect their surroundings, as if they were real.
- A mirror image can switch a lever, break a door, or a candle is turned on by fire.
- This does not actually happen, but is part of the illusion.
- The real surroundings are unaffected, e.g. one can not walk through the "broken" door.
- At the end of the duration, the "actions" of the illusion will be "undone".
Apparition
Starting at 14th level, you gain the ability to possess one of your Illusions, making it border between reality and illusion.
- Apparition: Using your action, you can target one of your humanoid illusions.
- Your body with all its wearing disperses, and your mind controls the illusion, as if it is your new body.
- It has 40 hit points, and an armor class of 0.
- When the illusion is the target of an attack, you roll a d20 + proficiency bonus + charisma modifier.
- Should you roll higher than the attacker, it misses.
- While an illusion, you don't need to roll concentration, for your real body is not hit.
- At 0 hit points or lower, you can make a choice:
- Release: The fake body disperses, blinding all creatures that fail a constitution saving throw, within a 10ft. radius.
- Your real body materializes, on an unoccupied space of your choice, within 30ft.
- Fake: The illusion falls unconscious, and rolls death saving throws.
- The death saving throws have no effect on you, and you yourself are not unconscious.
- Should the illusion die, it releases itself.
- It has a maximum of 1 charge, which you regain during a long rest.
Previous Versions
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12/12/2020 4:07:10 PM
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12/17/2020 12:45:20 AM
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1/12/2021 9:06:04 AM
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1/12/2023 8:46:16 AM
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