Base Class: Rogue
You have learned that your body now reacts to certain metals in strange ways. Throughout this realization, you've found a way to make special concoctions to harness these mystical abilities.
Heart of Iron
Select two metals from the metal table, when you are under the effects of a potion of a metal type you chose, you may activate the ability associated with that metal type. You may use each of your Heart of Iron metals once. Each metal has a certain "burn" time, this is the number of rounds in which the metals bonus with be applied.
Once you have expended your Heart of Iron feature, you may use either of your metals by expending a "resistance slot". These slots represent your body resisting the ill effects of the potion. You have 3 of these slots and gain 2 more at level 10. Using a a slot has no action cost and still requires you to still be under the effect of your corresponding Metallurgic Concoction. When you activate a Heart of Iron metal and do not use a resistance slot, you randomly lose the ability to activate one of your heart of Iron metals and you gain a negative effect based on the one you lose. The negative effect worsens if you further use the ability. The negative effects are in the metal table. You regain all of your resistance slots after a long rest.
Every metal has an activation bonus. Every metal also has a burn time. Burn time is the number of rounds the metals bonus is applied for. All metals also have a negative effects, these are effects that take place when you use a heart of Iron metal while out of resistance slots. All negative effects gained from these metals are removed at a long rest, except exhaustion which functions normally.
Copper
For the duration of burn time, you are surrounded by a shroud of silence. A 30ft radius sphere centered around you is under the effects of the silence spell for the duration of it's burn time. You also gain a +5 Bonus to stealth checks while it is active. Burn time: 1 minute. Activation type: Action. Negative: After 1 use of this ability without a resistance slot you lose your ability to speak. After 2 uses, you lose the ability to hear. After 3, you lose the ability to see.
Electrum
For the duration of it's burn time, you may see a few seconds into your own future, potentially dodging attacks. For the duration of this metals burn time, as a reaction to an attack against, you you may force the attack to have disadvantage. You may also use this ability if you are forced to make a saving throw. As a reaction, you may give yourself advantage against that saving throw. Activation cost: Bonus action. Burn time: 1 minute. After using this metal without a resistance slot you gain the effects of the confusion spell until you are knocked unconscious, after which you need to long rest to use this metal again.
Iron
This metal is burned instantly when you activate the ability. As an action, choose a medium or smaller metal object you can see, you can pull that object up to 50ft towards you. If it is small enough you can catch it in your hand if it started within 50ft of you. Pulling a weapon from a creatures hand will rip it out of their grasp, or they can choose to hang on to the weapon and be pulled with it. Pulling a suit of armor will pull the creature inside it as well. Burn time: Instantly burns upon activation. Activation Type: Action. Negative: After one use without using a resistance slot your speed will be reduced by 10ft. After two uses your max HP will be reduced by 2. After the third usage and every one after, your max HP will be reduced by 2 and you will take 1d4 necrotic damage with an extra D4 being. Added after every use.
Pewter
For the duration of it's burn time, you gain a +5 bonus to movement speed, a +2 bonus to all strength ability checks, strength saving throws, and unarmed strike damage rolls. You may also use your bonus action to dodge while it is active. Burn time: 3 rounds. Activation Type: No action cost. Negative Effect: +1 level of exhaustion for every time used without a resistance slot.
Steel
This metal is burned instantly when it is activated. As an action, choose a medium or smaller metal object within 100ft of you, you may forcefully push that object horizontally up to 50ft in one straight direction. An object that hits a wall or other surface doesn't take any extra damage. You can choose to hurl a tiny metal object such as a coin or arrowhead, doing so will hurl the object as if it had been launched by the catapult spell (the object can weigh less than a pound), with the DC being 8+your proficiency bonus+ your dex modifier. Burn time: instant. Activation Type: Action. Negative: when you first activate whis ability without a resistance slot, you must make a DC12 dexterity saving throw every time you move. A failed save knocks you prone. After 2 uses you must now make the same dexterity saving throw whenever you make an attack. After three uses, the DC insrease by 5, and increases by an additional 5 for every use after this.
Tin
For the duration of it's burn time, you have advantage on all perception checks, and gain 20ft of blindsight. Burn time: 10 rounds starting on the one you activate it on. Activation Type: Action. Negative effect: After one use without a resistance slot you take double damage from all Thunder, Fire, and Radiant damage. After two uses you gain disadvantage on all saving throws that would cause you take damage of one of those damage types. For the third use you now take triple damage from all Thunder, Fire or Radiant damage sources. This effect goes up by one additional multiplier got every use beyond this one. (4x at 4, 5x and 5, etc.) This damage multiplier is applied after resistance to those damage types.
Metallurgic Concoction
In order for you to safely ingest metal you must create a Metallurgic potion. The creation of this potion takes 1 hour and can be done during a long rest. Over this period of time you can make one batch of your chosen potion type or make 2 small batches. A small batch is 2 potions, while a regular batch is 4. You can drink these potions as you would any other, or you may drink it as a bonus action if it is in your offhand. You can only be under the effect of one metal type's potion at a time. The potion's effects end once you activate the corresponding Heart of Iron metal, or when it has been 5 hours since you first drank it, whichever comes first. Additionally, you gain proficiency with brewers supplies.
Creating this potion requires a small amount of your chosen metal type, 1 gallon of water, a container around the same size as a flask or potion bottle, brewing supplies, as well as a lit fire or other source of heat.
Mobile Metals
Choose between Iron, Steel, or Pewter. You gain the selected metal as an option for your heart of Iron feature. Additionally, these metals gain an extra benefit:
Iron
This metal is burned instantly when you activate the ability. As an action, choose a medium or smaller metal object you can see, you can pull that object up to 50ft towards you. If it is small enough you can catch it in your hand if it started within 50ft of you. Pulling a weapon from a creatures hand will rip it out of their grasp, or they can choose to hang on to the weapon and be pulled with it. Pulling a suit of armor will pull the creature inside it as well. Burn time: Instantly burns upon activation. Activation Type: Action. Negative: After one use without using a resistance slot your speed will be reduced by 10ft. After two uses your max HP will be reduced by 2. After the third usage and every one after, your max HP will be reduced by 2 and you will take 1d4 necrotic damage with an extra D4 being. Added after every use.
If the metal object is large or bigger, you pull yourself towards that object instead of pulling it towards you. This movement does provoke opportunity attacks but it does not cost any movement. If the object is fixed in place by concrete, stone, or some other sturdy force, you can pull yourself towards the object regardless of its size, and cannot pull the object towards you. (A cannon that is secured in place by chains would be considered fixed, but a nail in a ceiling would not.)
Pewter
For the duration of it's burn time, you gain a +5 bonus to movement speed, a +2 bonus to all strength ability checks, strength saving throws, and unarmed strike damage rolls. You may also use your bonus action to dodge while it is active. Burn time: 3 rounds. Activation Type: No action cost. Negative Effect: +1 level of exhaustion for every time used without a resistance slot.
When you activate this ability, you can choose to forgo any other benefits it would normally offer, and instead have your speed doubled, with the burn time of this metal extended to 1 hour. When the burn time is over however, you will take 2 levels of exhaustion instead of 1, if you use a resistance slot, you only gain 1 level of exhaustion instead of 2.
Steel
This metal is burned instantly when it is activated. As an action, choose a medium or smaller metal object within 100ft of you, you may forcefully push that object horizontally up to 50ft in one straight direction. An object that hits a wall or other surface doesn't take any extra damage. You can choose to hurl a tiny metal object such as a coin or arrowhead, doing so will hurl the object as if it had been launched by the catapult spell (the object can weigh less than a pound), with the DC being 8+your proficiency bonus+ your dex modifier. Burn time: instant. Activation Type: Action. Negative: when you first activate whis ability without a resistance slot, you must make a DC12 dexterity saving throw every time you move. A failed save knocks you prone. After 2 uses you must now make the same dexterity saving throw whenever you make an attack. After three uses, the DC insrease by 5, and increases by an additional 5 for every use after this.
If you attempt to push an object that is large or bigger, you are instead pushed, however you can only ever push yourself up to 50ft away from the object. All the effects of pushing an object are applied to you. You may choose to push a metal object that is below you or directly at your feet, if you do so it is the same as being pushed horizontally, but all your movement is upward. Movement from this feature does provoke opportunity attacks but does not cost any movement.
Metallic Resistance
Using uncanny dodge while under the effects of your metallurgic concoction will also give you resistance to the damage of all subsequent attacks on that turn.
Alloymancer Mastery
You now have access to all the metals on the metal table, and only need to ingest small amount of the raw metal gain the effects of drinking a potion.







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