Base Class: Fighter
The samurai places his hand on his sword, wait, where did he go? He's behind you, you turn to face him, just as you go to make your move you collapse into a pile of flesh.
MAKE SURE TO ENABLE "Optional Class features." in the home tab of character creation under Optional Features.
ONLY ENABLE THE IMPROVED FEATURES AFTER LEVEL 18, otherwise none of the features will appear on your character sheet.
Unarmored Defense
Starting at 3rd level, while you are not wearing any armor, your Armor Class equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Cleaving Swings
Starting at 3rd level, once per attack, whenever you land a melee attack, you may move up to 5ft and land the same attack on another target within your melee range.
The secondary target takes half the damage of the first, unless the first target died, or you rolled a critical strike.
Already Dead
Starting at 3rd level, whenever you land an attack, you can choose to delay the damage your target would take until the damage from your cumulative attacks becomes lethal, once the accumulated damage is enough to kill the target they take all of the attacks damage simultaneously as if it were one attack.
Accumulated damage is lost when the target takes a long rest.
Blinding Speed
Starting at 7th level, your speed increases by 10 feet while you are not wearing armor, you have advantage on dexterity saving throws, and acrobatics checks.
You are able to run across vertical surfaces, ceilings, and water when using your movement.
You are capable of jumping up to 10ft from surface to surface without rolling, while within 5ft of a wall you may reduce your fall speed to 60 feet a round.
Preemptive Counter-Attack
Starting at 10th level, as a reaction, whenever you are attacked by an enemy and their attack is not by surprise, or a critical strike, you may move up to half of your movement to enter melee range of the enemy and make a counterattack, your attack lands before theirs and if they die or take a critical strike, they are unable to finish their attack against you.
Deflection
Starting at 10th level, as a reaction, you may begin blocking damage from incoming attacks until the start of your next turn.
All damage taken before your next turn is reduced by 1d6+Proficiency+Fighter Level.
You may use this feature a number of times each rest equal to your Proficiency bonus.
Bottomless Fighting Spirit
Starting at 15th level, at the start of your turn, if you are at or below half health, you gain temp health equal to your Fighter level.
Further Beyond
Starting at 18th level, all previous subclass features are improved.
MAKE SURE TO ENABLE "Optional Class features." in the home tab of character creation under Optional Features.
ONLY ENABLE THE IMPROVED FEATURES AFTER LEVEL 18, otherwise none of the features will appear on your character sheet.
3rd levels Unarmored Defense becomes 15+Dexterity.
3rd levels Cleaving Swings can now be used twice per attack, and allows for 10ft of movement.
3rd levels Already Dead whenever you will it, they take the accumulated damage.
7th levels Blinding Speed becomes 20ft, with a no-roll jump of 15ft, allows you to wall cling.
10th levels Preemptive Counter-Attack allows the entirety of your walk speed.
10th levels Deflection protects allies within your melee reach.
15th levels Bottomless Fighting Spirit has the added effect of: whenever a combat concludes, or you are stabilized from the dying state, regain health equal to your Fighter level.
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Posted Jul 25, 2024A little bit op but so epic. Just so epic.