Base Class: Monk
Hailing from one of the many temples, the devout train to protect those weak and frail from danger and harm. They are blessed by the devas to help those in need and safeguard the holy saints. They are the guardians of virtue and the purifiers of sin. Unlike barbarians who use rage to increase strength, Righteous Fury monks use it to increase speed.
Hidden from the eyes of many and known only to few, the ambitious seek ever more power to slake their eternal desires. They gain power through immense passion and destruction. They are the tyrants of rage and the destroyers of balance. They are just Fury.
The Way of the Righteous Fury are as a group a varied lot, with many conflicting beliefs and ideas, but they work-through passion and immense belief. They are never neutral; they pick a cause in what they believe in and fight to the death to achieve it.
Gatling Rage
At 3rd level, you train to strike so fast, it's like you have a hundred hands. You may forfeit your Move action to make an extra unarmed attack.
You also gain proficiency in the Sleight of Hand skill and Intimidation skill
Wrathful Striking
At 6th level, your speed makes it hard for your opponent to close in, and even harder to escape. You have advantage on opportunity attacks. In addition, when an enemy enters your rage, you can spend 1 ki point as a reaction to make an unarmed opportunity attack.
Berserker's Combo
Starting at 11th level, your speed makes you dangerous when fighting bands of enemies. When you reduce an enemy to 0 hit points with a melee or unarmed attack, you can spend 2 ki points. If you do, you can move up to 15 ft. and use Flurry of Blows against another hostile creature, even if you have already used Flurry of Blows this turn.
Balanced Anger
At 17th level, as a master of anger management, you have the ability to strike their opponent down in a matter of seconds. You may now only forfeit 25 ft. of movement to make an additional melee attack, rather than your entire Move action, and it does not have to be an unarmed strike. Also, when you make an opportunity attack against an opponent who is leaving your reach, their speed is reduced to 0, whether you hit them or not.
In addition, when you make an ability check using the Sleight of Hand skill and Intimidation skill, you can add double your proficiency bonus.







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