Rogue
Base Class: Rogue

Your skill in throwing weapons, shields and objects is unparalleled, to the point that you’ve become expert at it. The only way to improve from here is to add in an arcane flare.

Level

Feature

3rd

Thrown Weapon Master

3rd

Slippery / Hyper Aware

3rd

Arcane Adept

3rd

Arcane Throwables

9th

Homing Throws

9th

Maximum Mobility

13th

Distracting Throw

13th

Ricochets

17th

Full Power Criticals

Thrown Weapon Master

Beginning when you choose this archetype at 3rd level, you’ve become a master at handling thrown weapons, shields and other objects. You can draw a weapon or throwable object that has the thrown property or can be thrown by you as part of the attack you make with the weapon or object, and can apply your Sneak Attack damage to any attacks you make with a thrown weapon, shield or object. All other rules for Sneak Attack still apply. You can use thrown weapons for reaction attacks and your threatened range is 10 ft. around you. You have double proficiency on thrown attacks.

Additionally, attacking at any range with a weapon, shield or object that has the thrown property or can be thrown by you does not impose disadvantage on the attack roll.

Slippery / Hyper Aware

Starting at 3rd level, you become extremely hard to pin down due to the fact you are hyper aware of your surroundings and extremely agile. You gain expertise in perception and can add 5 to your initiative rolls. Additionally you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks. Your agility also increases your AC by 3. You have tremorsense out to 30 ft. due to your heightened awareness.

Arcane Adept

Starting at 3rd level, you began to mix the arcane into your expertise in thrown weapons, shields and throwable objects. You gain arcane coins you can use to cast spells or gain advantage on a d20 test or attack roll. Each spell costs 1 Arcane Coin to cast and you can use additional coins to upcast the spell to a max of 5th level. You regain your Arcane Coins during a short or long rest unless a feature says otherwise. You can also cast these spells with normal spell slots if you have the appropriate spell slot available. In order to use arcane coins to gain advantage that will cost 2 coins. Your spellcasting ability is Charisma.

Level

Spells

Arcane Coins

3

Booming Blade

2

3

Guidance

2

3

Mage Hand

2

3

Sword Burst

2

3

Vicious Mockery/ 

Info Dumping

2

3

Bane

2

3

Faerie Fire

2

3

Hunter’s Mark 

or

Hex

2

3

Misty Step

2

7

Counterspell

3

7

Fireball

3

7

Grasping Vine

3

10

Blink

4

10

Staggering Smite

4

10

Conjure Barrage

4

13

Banishing Smite

5

13

Far Step

5

15

Faithful Hound

6

15

Fire Shield

6

17

Freedom of the Winds

7

18

Maelstrom

8

19

Blade Barrier

9

20

Blade of Disaster

10

Arcane Throwables

You can conjure things to throw for your attacks with arcane magic. The things you can conjure are only limited by your imagination and willpower. All conjured items count as magical attacks. The things you conjure are made of pure arcane energy and disappear when they make contact with a creature, object or surface. The damage is based on either size or type of weapon. All weapons conjured must have the thrown property. Conjured objects damage is based on size and counts as Force damage. Extra small objects deal 1d4, Small objects deal 1d6, Medium objects deal 1d8, Large objects deal 1d10, Extra large objects deal 1d12, and lastly an oversized object deal 1d20. The size of a conjured item is based on a roll of 1d6, on a 1 its extra small, 2 is small, 3 is medium, 4 is large, 5 is extra large, and 6 is oversized. Conjured items must be thrown, you can change your mind if you get an unwanted size of object. Oversized objects hit all enemies within a 5 ft. sphere of the target and those hit must make a DC 15 Strength save or be knocked prone or out of the air.

All conjured objects, weapons, and shields have a range of 60/180 ft. and shields deal 1d8 force damage.

Any mundane weapons, shields, or objects thrown by you is imbued with arcane magic and returns to you after hitting something.

Starting at 5th level, you can throw 2 objects, weapons and/ or shields and can change the damage type to any of the following: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, or Thunder.

Starting at 7th level, you can throw 4 objects, weapons, and/ or shields and conjured weapons or shields deal 2 instead or 1 of its damage dice.

Homing Throws

Starting at 9th level, all things you throw, mundane or conjured begin  homing in on a target marked by Hex or Hunter’s Mark meaning it can hit a target behind cover or out of sight as long as they are within range of your throwing ability.

Maximum Mobility

Starting at 9th level, You gain a plus 5 more to initiative as well as whenever you use the Dash action on your turn, you gain advantage on any Dexterity or Strength checks you make until your next turn as you use your momentum to improve your abilities. Your agility has improved to the point you now gain a plus 5 to AC, this replaces the +3 from Slippery.

Distracting Throw

Starting at 13th level, The first attack you make with a thrown item distracts the target if hit, causing the next attack from an ally to have advantage. Any creature hit by you as an opportunity attack has disadvantage on its next attack and -10 movement speed.

Ricochets

Starting at 13th level, All missed attacks ricochet and possibly hit a different target within 10 ft. if the original roll hits any target within range AC.  Ricochet attacks deal double damage as they gain momentum, You can not intentionally miss an attack to gain ricochet.

Full Power Criticals

Starting at 17th level, your prowess with thrown weapons has become legendary. You score a critical hit with thrown weapons on a roll of 18, 19 or 20 and any conjured or mundane object, weapon, and/or shield becomes oversized and imbued with arcane energy dealing 50 damage or 75 on a roll of a 20.

Arcane Thrown Expert Image

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