Base Class: Monk
The Desert of Souls is a desolate place full of hostile creatures and weather. Within these harsh conditions, seated in the very center of the desert is a monastery. This monastery, known as The Soveirgn Soul, is where monks are trained to be like the sands of the desert. The winds are unforgiving and the sand is harsh, you dole out your punishment as if eroding mountains. You have been trained to harness the chaotic nature of the sands while having the focus of the suns. With your training you are an effective warrior with weapons but deadly with your hands.
Sands Agility
Starting at 3rd level you gain proficiency in the Acrobatics and Athletics skills.
Eroding Strike
Starting at 3rd level you can spend 1 Ki point to add more damage to your unarmed strike. Add an additional 1d4 to your damage on a hit.
Flurry of Sand
Starting at 6th level as a part of your bonus action you may spend two additional Ki points when using Flurry of Blows to impose Blindness on your target. Target must make a Constitution saving throw DC 15 or be blinded for one minute.
Sand's Grasp
Starting at 11th level you can spend 2 Ki points to attempt to grapple a creature as a bonus action. The creature has disadvantage if there is any loose dirt, gravel or sand in the surrounding area.
Tomb of Souls
Starting at 17th level you may imbue your attacks with your Ki to cause the target to lose some vitality. Use 1 Ki point per attack to add an additional 2d12 necrotic damage, these die are doubled upon a critical hit. You may choose to imbue your attacks before and after you attack but before you roll damage.







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