Base Class: Sorcerer
You possess a connection to a deep wellspring of power, and have learned to weave the strings of magic and reality in certain ways using your dexterity.
Weave
Weave magic into a simple three-dimensional shape. The shape weighs nothing, and you choose whether it is immobile, if it is immobile, it breaks when subjected to 500 pounds of force. You can dispel the object early as an action. The object must fit inside a five foot cube. Does not have a limit on uses, but requires concentration to maintain woven objects. One object may exist at a time.
Arcane Duplicate
You may spend one hour memorizing the magical energy of an object, allowing you to summon and control a copy of that object. One object may be set at a time, and can be changed once every long rest. If the object is a weapon, damage dealt with the copy is force damage. Magical effects on the object can be copied by spending at least one hour everyday for a consecutive week studying the object.
At 10th level, you become able to add magical effects to items which you summon, such as extra weapon damage, or a ring that allows flight. This requires objects to be studied for a week as described above. Magical effects added this way must be effects you have previously studied.
Proficient Weaving
Objects created using Weave must now fit within a 15 ft. cube. Woven objects no longer require concentration to maintain, and can now be telepathically controlled. Up to three objects may exist at a time.
Spell Weaver
Once per long rest, you may combine facets of spells. For example, you take the range of one spell, the damage type of another, and an effect of a third, such as levitate. Up to three spells may be combined, and they must be prepared spells. The spell may only be created during a long rest, and cannot be changed till another rest. Casting these custom spells requires spell slots equal to the sum of the levels of the spells used to create the custom spell.
Example:
A spell firing the projectiles of a magic missile, dealing fire damage, and causing a creature to levitate on a failed save.
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