Base Class: Rogue
Your strong affinity to the natural world has led to your acquiring some wild features to make you a super sleuth. You have studied wild animals and their abilities, and have learned how to use those abilities yourself. What may seem wild to most people has become second nature for yourself, as you unleash your true innate potential into the wild world around you.
Wild Instinct
When you pick this subclass at level 3, you gain a +2 bonus to the INT (Investigation), INT (Nature), WIS (Perception), and WIS (Survival) skills.
Wild Form
Starting at 3rd level, you gain the ability to morph into the form of a beast. Once per short rest, you may morph into the form of a beast with a CR of 0. Its Hit Points, Armor Class, STR, DEX, and CON scores replace your own as long as you are in the wild form. You can remain in your wild form for a number of hours equal to half your rogue level rounded up. While in your wild form, you are unable to attack; your only Action in combat is "Help", but as a Bonus Action you may use your rogue Cunning Action to "Help," "Disengage," "Dash," or "Hide." If your HP is reduced to 0, you revert to your normal form, with the number of HP that you had before morphing.
Wild Hunt
Starting at 9th level, you are able to attune your senses to locate an object, creature, or person. As long as the object or creature is within range, by concentrating on it, you can sense the direction of its location and, if it's moving, the direction of its movement.
Wild Movement
Starting at 13th level, you are able to teleport for part or all of your movement. The distance that you may teleport is equal to your walking speed. If you teleport during combat, the distance teleported counts as part of your movement. You may teleport a number of times equal to your DEX modifier (minimum of 1 time).
Wild Vision
Starting at 17th level, you have Truesight out to a distance of 30 ft.
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