Base Class: Monk
Way of the Cryomancer
You are considered a naturally cold person, both in spirit and body. You felt it your whole life, but now, in the midst of your training, your cold, bloodedness seems to be quite literal as you harnessed the powers of ice and cold to your whims.
Cold Blooded
You gain a resistance to cold damage
Icy Step
You can move across difficult terrain made of ice or snow without expending extra movement
Cold Blooded
Cold Blooded
You gain a resistance to cold damage
Icy Step
Icy Step
You can move across difficult terrain made of ice or snow without expending extra movement
Ice Knifes
Starting when you choose this tradition at 3rd level, you can hurl Ice daggers
You gain a new attack option that you can use with the Attack action. This special attack is a ranged attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is Cold, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
Cryomantic Offence
Immediately, after, or before you take your attack, action You can spend 1 Ki points to use Ice Blast as a Bonus action and gain one of the following effects.
Freezing Blast:
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is cold, and its damage die is 1d6. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. If hit the Target must make a strength saving throw, or their speed is halved until their next turn.
Advanced:
By using 2 ki points instead If hit the Target must make a strength saving throw, if they succeed their speed is halved until their next turn. If they fail, they are considered stunned as they’re encapsulated in ice until your next turn.
Icy Terrain:
You fire the Blast at the ground anywhere within 30 feet of you. You cause a 15 foot radius of difficult terrain made of Ice this terrain last up to 1 minute.
Advanced:
By spending 2 ki points you increase the radius from 15 feet, to 30 feet and any creature who moves within this terrain must make a dexterity saving throw or take 2d4 piercing damage. ( you are immune to this damage unless knocked prone)
Cryo-Arms
Your arms become imbued with Cryomatic energy. Your melee attacks get 1d6 of cold damage added. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. This last up to 1 minute.
Advanced:
By using 2 ki points you cause ice spikes to grow on your arms Your melee attacks get to add 1d6 of piercing damage added on top of your cold. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
Ice Defence
At 11th level, You’ve mastered your Cryomantic abilities to the point where you can spend 2 ki points to cast either mirror image or Armour of Agathys as a Reaction.
You can spend additional ki points to cast Armour of Agathys as a higher-level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level. In addition, the mirror images appear as ice clones.
Cryomantic Master
You reduce the cost of all Cryomantic Abilities by 1 ki points.







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