Monk
Base Class: Monk

Where most Traditions of martial arts focus on quick strikes and elusive movements, disciples of the Hurricane technique master mighty weapons. These Hurricane monks wield their heavy weapons to great effect. On the battlefield they become tempests of steel, cutting down all who stand against them.

Heavy Warrior

3rd-level Way of the Hurricane feature
You have trained in a style of martial arts that incorporates heavy weapons. You gain proficiency with all melee weapons with the heavy property, and attacks with these heavy melee weapons count as monk weapons for you.

In addition, while you are wielding a melee weapon with the heavy property, you have advantage on saving throws to resist being grappled or moved against your will.

Whirling Strike

3rd-level Way of the Hurricane feature
You have learned to wield the heaviest weapons with the fury of a storm. As an action while you are wielding a heavy melee weapon, you can force every creature within 10 feet to make a Dexterity saving throw. On a failure, creatures take damage equal to one roll of your martial arts die + your Strength or Dexterity modifier (your choice).

When you reach 11th level, creatures take half as much damage from this feature on a successful saving throw.

Crushing Counter

6th-level Way of the Hurricane feature
You can use the weight of your heavy weapons to rebuke your enemies. When a creature you can see hits you with an attack while you are wielding a heavy melee weapon, you can use your reaction to make a monk weapon attack against it. On hit, you can choose to reduce the creature's speed to 0 until the start of your next turn in addition to the normal damage.

Buffeting Winds

11th-level Way of the Hurricane feature
You empower your strikes with great gusts of wind. When you hit a creature with an attack with a heavy melee weapon, you can force it to make a Strength saving throw. On a failed save, you can choose to either knock the creature prone or knock it back in a straight line a number of feet equal to five times your Wisdom modifier (minimum of 5 feet).

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. If you have no uses remaining, you can spend 1 ki point to use it again.

Master of the Hurricane

17th-level Way of the Hurricane feature
You wield weapons as a blur of whirling steel. As an action, you can disappear and make a melee weapon attack against up to five creatures you can see within 60 feet. You then appear next to one of these targets. You must be wielding a melee weapon with the heavy property to use this feature.

Once you use this feature you must finish a short or long rest before you can use it again. If you have no uses left, you can expend 5 ki points to use it again.

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