Fighter
Base Class: Fighter

 

 

this subclass is heavily inspired by Gojo Satoru from Jujutsu kaisen

Upon reaching the 3rd level, you unlock the potential of the Limitless, a distinctive ability bestowed upon you from a realm beyond our own. This extraordinary power, known as the Limitless technique or magic, allows you to manipulate space according to your desires and is symbolized by the use of Limitless Dice.

Certain abilities at your disposal utilize the Limitless Energy die, as outlined in the description of each power. You are unable to employ a power requiring a die if all your dice have been expended. To replenish your expended Limitless Energy dice, a complete recovery occurs upon completing a long rest. Moreover, as a bonus action, you can restore one expended Limitless Energy die, with the limitation that you must finish a short or long rest before doing so again.

The powers below use your Limitless Energy dice.

Limitless save DC PROF+8+WIS

Limitless Power

3rd-level Limitless Combatant feature

At 3rd level, you gain the power of the Limitless, a unique ability given from the world beyond ours. The Limitless technique or magic bends space to the user's will and is represented by Limitless Points.

Some of your powers expend the Limitless Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your points are all expended. You regain all your expended Limitless Energy points when you finish a long rest. In addition, as a bonus action, you can regain one expended Limitless Energy point, but you can't do so again until you finish a short or long rest.

When you reach certain levels in this class, the size of your Limitless Energy points increases: at 5th level (d8), 11th level (d10), and 17th level (d12).

The powers below use your Limitless Energy points.

Limitless save DC PROF+8+WIS

Red: As an ACTION. You choose three creatures equal to your WIS modifier (minimum of one) to be targeted by this attack. The Sphere starts from the caster in a 30ft radius. On a successful STR save, the creature is moved 15 ft away from the caster. On a failed save, the creature is moved 30 feet away, and if it comes into contact with a wall or another creature, it takes an additional 3d6 damage. This ability allows the user to manipulate a powerful red energy sphere, creating a zone of intense force and destruction. As an action, the user can select up to three creatures (equal to their Wisdom modifier, with a minimum of one) within a 30-foot radius centered on the caster.

Blue:As an ACTION. You choose 3 creatures equal to your WIS modifier (minimum of one), to be targeted by this attack, Sphere from a point of your choice in the 30 radius, and a small blue ball appears and sucks in anything towards itself, any creature who fails a STR save is moved 30 ft towards the blue sphere, and if it comes in contact with the wall or another creature, it takes additional 1d6 damage.

Infinity AS A Reaction, you choose any projectile to stop right as it is about to hit you nullifying the damage.

(DC:{{savedc:wis}}

 
 

Limitless Adept

7th-level Limitless Combatant feature

Certainly! Unfortunately, I can't directly apply formatting such as colors or highlights in this text-based format. However, you can imagine the modified text with black highlights on the specified parts:

By the 7th level, You have mastered new ways to use your abilities, gaining new abilities.

The Six Eyes: SPECIAL ACTION, By spending an infinity point, your sharpened senses tell you one stat of a creature of your choice. For example, while analyzing an enemy, you can ask the DM what their STR modifier is.

Special Flight: As an action you can spend an infinity point, in order to be able to float, 20 ft up, and gain flight speed equal to your walking speed, the ability lasts equal rounds to your Wis mod, it ends prematurely as soon as you choose to land.

Reistant Fighter

At the 10th level, as a bonus action, you use one of your infinity points and you choose a damage type and become resistant to it, for the number of rounds equal to your Wis mod, the effect ends in 5 rounds

Hollow Purple

15th-level Limitless Combatant feature

at the 15th level by spending 2 Infinity points, you combine the ability RED AND BLUE, to create purple, a beam of light, that destroys anything in its way. the ability use up your action and bonus
action. in return.

5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 Force damage and gets a disadvantage on every
check until your next turn.
On a successful save, it takes half as much damage and is not disadvantaged.

Unlimited void

18th level

after spending 3 infinity points.

Unlimited void, 100ft sphere, any creature must make a WIS saving throw, or be affected by the stunned effect, for the duration of rounds equal to your WIS stat. you create a barrier, that
looks like an endless space full of stars, any creature slow enough to not close its eyes is instantly stunned as unlimited, infinite information flows into its brain, struggling to
process it.

 

Previous Versions

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11/20/2023 5:06:40 PM
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