Rogue
Base Class: Rogue

There are rogues, there are arcanists, and then there's Rick.

Rick Rolls

Starting at 3rd level, you use a d10 instead of a d20 to roll all attack, skill, saves, and everything else anyone else would use a d20 to roll for. Rick historically rolls between 1-9 on anything, but sometimes he gets a nat20, so if you roll a 10 on the d10, it acts like a nat20 on a typical d20 roll.

Extra Credit

When you choose this archetype at 3rd level, you gain the ability to come up with instances, items, and conversations that inevitably save the party from certain death.

Slick Rick

Starting at 9th level, you grant one magic item to a random player per 12 ounces of beer or 30ml of liquor consumed.

Magic Schmagic

By 13th level, you have learned enough about the workings of DMing that you can improvise the use of (insert something here). You ignore all class, race, level, and incessant whining of players to further the necessary plot line.

Rick’s Reflexes

When you reach 17th level, you have become adept at laying the smackdown and quickly escaping the subplots of your players. If you're surprised, you can take a breath or a break during any round of any combat.

Comments

Posts Quoted:
Reply
Clear All Quotes