Base Class: Monk
One of the Five Animals of martial arts, the Leopard’s Roar places emphasis on speed and dexterity over raw force and strength. Without the need for strength, Leopard’s Roars focus on quick hits focused on particular pressure points, and using the monk’s speed and outsmarting ability to debilitate their opponent and maneuver. Leopard’s Roars implement a hit and run technique, landing quick strikes and then moving to avoid any damage, with particular focus on disorienting their targets and using their resources to overcome superior foes. A quick strike to the throat renders the target unable to cast most spells, followed by a jab in the eyes blinds them, then a fist to the knee slows their advance while the Leopard’s Roar steps back to safety, with no risk to themself.
Way of the Leopard’s Roar features
|
Monk Level |
Feature |
|
3rd |
Feline Flurry, Debilitating Strike |
|
6th |
Quick Deflect |
|
11th |
Leopard Slash |
|
17th |
Temple Strike |
Feline Flurry
Starting at 3rd level, your body has become so quick that you strike quickly and move quickly. When you use Flurry of Blows, you also gain the benefit of the disengage action.
Debilitating Strike
From 3rd level, you can focus you strikes on different parts of the target. When you hit a creature with an unarmed strike, you can spend 1 ki point to focus the attack on a particular body part causing a different effect depending on where you strike.
- Eyes. Target must make a Constitution saving throw or be blinded for 1 minute. The target can repeat the save at the end of each of its turns.
- Throat. Target must make a Constitution saving throw or be unable to speak for 1 minute. The target can repeat the save at the end of each of its turns.
- Knee. Target must make a Constitution saving throw or have its speed reduced by 10 ft. for 1 minute. The target can repeat the save at the end of each of its turns.
Quick Deflect
Starting at 6th level, when a creature misses you with a melee attack, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.
Leopard Slash
Starting from 11th level, your Debilitating Strike feature also deals bonus necrotic damage equal to your Wisdom modifier. If the target fails the saving throw, it takes the same damage at the start of each of its turns until it succeeds the saving throw.
Temple Strike
Beginning at 17th level, you have learned a new way to focus your strikes. You gain another Debilitating strike effect.
Temple. Target must make a Constitution saving throw or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns.







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