Monk
Base Class: Monk

Martial artist who have fallen to this tradition are generically outcasts of monastic orders turned Underground fighters, Street Brawlers and Criminals, they don't play fair and know that in the shadows and alleys of the world winning at all costs is all the matters. "there is no tomorrow if we don't succeed today, so to hell with honor, history is written by the victors, those who fail get snuffed out"

Strong Body and Will

Taking this Tradition at 3rd level you Gain Proficiency in Intimidation skill

 Your Armor Class Becomes equal to your STR + Wisdom Score

Dirty Fighter

 When you take the attack action instead of dealing damage, you can instead throw a substance (sand, mud, blood or crushed glass) in an attempt to blind a target within 10 ft. The Blind ends at the beginning of your next turn The attack roll  used is your Unarmed Attack Modifier

Improvised Weapons are also treated as Monk Weapons and you gain Proficiency in them.

Hit 'em' where it hurts.

When an enemy within 5 feet of you becomes grappled by another creature other then yourself or is knocked prone you can use your reaction to make an unarmed strike and add  +2 to the damage. the bonus increases to +4 at 11th level and +6 at 17th level

"I will not die in the Mud"

Starting at 11th level, when you would drop to 0 Hitpoints you instead remain standing. You then roll a 1d4 and proceed to remain fighting as normal a number of rounds equal to the number rolled on the die. where you then finally fall Unconscious losing 1 death save and gain a point of Exhaustion

Victory at all costs

At 17th level,  When you connect with an Unarmed Strike or Improvised Weapon Attack you can expend ki points in a number up to your proficiency bonus to add a number of 1d6's equal to the ki points spent in damage

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