Monk
Base Class: Monk

Your monastery taught how to turn combat into a performance, which your opponent will find most uncharming. Your dance is to be feared, but it seems some people haven't gotten the hint.

Artisan of Agility

Starting when you choose this tradition at 3rd level, you may gain a bonus to your Acrobatics and Performance skills equal to your wisdom modifier.

Ki Flow

At 3rd level, you may spend 3 ki points to enter “Ki Flow”. While doing this dance, you:

    • Become immune to opportunity attacks
    • Gain +10 movement speed
    • Gain a bonus to jump distance, equal to your dex modifier
    • Can get up from prone without losing any movement speed (but only on your turn).
    • Start each turn with temporary HP equaling your Constitution modifier.
    • If you use Patient Defense during Ki Flow, you gain resistance to all melee damage until the effect ends, and also advantage on all saving throws except Strength.

Ki Flow lasts for 1 minute. If you take damage during Ki Flow which makes you lose actual HP (not temporary HP), you must roll a concentration saving throw. On a failure, you lose your groove and fall prone, as Ki Flow ends.

Additionally, when attacking using your Action during Ki Flow, you gain a damage bonus equal to your Wisdom modifier. However, when attacking using your Bonus Action, you gain a damage penalty equal to your Wisdom modifier (Reaction attacks/Free attacks do usual damage)

Warpace

At 6th level, anytime you avoid a ranged attack roll or succeed on a dex save during Ki Flow, you can immediately move 10 feet, as dodging grants you the opportunity to stride along the battlefield. If you move within melee attack range of a creature by doing this, you can deliver an unarmed strike using your reaction, bypassing the target's AC. This reaction attack will be a critical hit if the target has missed you with a ranged attack since your last turn (or if you’ve succeeded on a dex save the target had subjected you to).

Additionally, during Ki Flow, you can now add your proficiency bonus to your jumping distance.

Beguiling Sway

Beginning at 11th level, if an opponent misses a melee attack roll against you, and you are under the effect of Ki Flow & Patient Defense, you may use your reaction to deliver an unarmed strike to the creature, or to choose between these options:

  • Grab the opponent with your legs, and shift your weight to fling them 10 feet away while knocking them prone (Strength saving throw, must be Medium or smaller)
  • Run up the creature and fling yourself off, moving up to 50% of your movement speed in any direction (Dex saving throw, creature must be Large or larger)
  • Run a tight circle around the opponent, attempting to daze them and gain the Hidden condition until your next turn (Intelligence saving throw, you are visible to all creatures except the target)

Attempting any of these maneuvers will cause you to prone after its finished, even if the target fails the saving throw.

Additionally, the temporary HP granted each turn by Ki Flow has been upgraded to your Constitution modifier + your proficiency bonus.

Whirl of Bewilderment

At 17th level, if you run in a complete circle during Ki Flow (with at least a 15 foot diameter), any creatures within that circle will be Blinded, but you will also lose 1 ki point for every each creature. Anytime a Blinded creature misses an attack roll against you, you can deliver an unarmed strike to them at no action cost (You must be under the effect of Patient Defense to reap this benefit).


Additionally, you now have additional ki points equal to your proficiency bonus (but these ki points can only be used to activate Ki Flow, and only restore upon long rest)

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2024 5:01:36 PM
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