Wizard
Base Class: Wizard

Vaticinators are an uncommon and unique breed of wizards. Instead of a spellbook, they keep a deck of tarot cards, each inscribed with a spell. They draw from this deck randomly, allowing fate and luck to hand them the correct spell for the situation.

Tarot Deck

Beginning when you select this school at 2nd level, your spellbook tears itself into pieces, each spell morphing into a card within your deck. Your cantrips remain unchanged.

You no longer prepare spells, instead every spell in your deck is considered prepared.

To add more cards to your deck, you follow the rules for Copying a Spell into the Book, Copying from a Spell Scroll, and Replacing the Book as if the deck was a spellbook.

At the end of a long rest, you shuffle your deck and draw a number of cards equal to your Intelligence modifier. You have a maximum hand size equal to 2 x your Intelligence modifier.

At the beginning of your turn, in each round of combat, you draw a card (no action required). You can draw an additional card as a bonus action.

When you cast a spell from your hand, you then put the card into your discard pile. At the end of a short or long rest, you shuffle all cards from your discard pile back into your deck.

Read the Cards

Whenever you cast a spell from your deck, you may choose for it have an additional effect depending on the school of magic it originated. If you choose to do so, it consumes your reaction.

Conjuration. Draw a card.
Necromancy. Instead of discarding the card, you take an amount of necrotic damage equal to the spells level. If you do, return the card to your hand.
Evocation. Deal an amount of damage to a target you can see within 60 feet of you equal to the spells level. This damage can be in the form of cold, fire, lightning, acid, or poison.
Abjuration. You or an ally you can see within 60 feet of you gains a number of temporary hit points equal to the spells level.
Transmutation. Choose a card in your hand and shuffle it into your deck, then draw a card.
Divination. Look at the top card of your deck, you can choose to either leave it there or move it to the bottom of the deck.
Enchantment. Target creature you can see within 60 feet of you must succeed on a Wisdom saving throw against your spell save DC. If they fail, choose one of the following effects:
     - The target is charmed until the start of their next turn.
     - The target is blinded until the start of their next turn.
     - The target is deafened until the start of their next turn.
Illusion. Discard any number of cards, then draw that many.

Stacking the Deck

Beginning at 6th level, you can manipulate your deck through shuffling.

You gain proficiency in the Sleight of Hand skill, and your proficiency bonus is doubled for any ability check using Sleight of Hand.

Additionally, whenever you shuffle your deck, you may search your deck for a number of cards equal to half your Intelligence modifier, rounded down, and set it aside. Then after you complete the shuffle, you place those card on top of your deck.

Empowered Tarot

When you reach 10th level, your cards gain enhanced or alternative effects when you cast the spells on them and use your Read the Cards feature.

Conjuration (Enhanced). Draw up to two cards, to your maximum hand size.
Necromancy (Alternative). Return a card from your discard pile to your hand.
Evocation (Enhanced). The damage increases to 2 x the spells level. This damage can be in the form of cold, fire, lightning, acid, thunder, necrotic, poison, radiant, psychic, or force.
Abjuration (Alternative). Choose a creature you can see within 60 feet, you may choose one of the following effects:
     - You or an ally you can see within 60 feet gains advantage on attack rolls against the creature until the end of your next turn.
     - That creature has disadvantage on attack rolls against you or an ally you can see within 60 feet until the end of your next turn.
Transmutation (Enhanced). Search your deck for a card and put it into your hand, then choose a card in your hand and shuffle it into your deck.
Divination (Alternative). Search your deck for a card and put it into your hand, then shuffle your deck.
Enchantment (Enhanced). The list of effects you can select expands to the following:
     - The target is frightened of you until the end of their next turn.
     - The target is paralyzed until the start of their next turn.
     - The target is petrified until the start of their next turn.
     - The target is poisoned for 1 minute.
     - The target is stunned until the start of their next turn.
     - The target is unconscious until the end of their next turn, or until they take damage, or a creature uses an action to wake them.
Illusion (Alternative). You or an ally you can see within 60 feet becomes invisible until the end of their next turn.

One with the Tarot

When you reach 14th level, your Read the Cards feature no longer consumes your reaction.

Additionally, whenever you use your Stacking the Deck feature, you may choose up to a number of cards equal to your Intelligence modifier, putting them on the top of your deck in any order. The number of cards you can choose increases to up to twice your Intelligence modifier when you reach 17th level.

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2021 5:18:04 AM
22
1
2021.3.21a
Coming Soon
8/18/2024 11:30:51 PM
32
2
2021.3.22a
Coming Soon

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