Cleric
Base Class: Cleric

Unlock the Secrets of The Universe

Magic has always existed, as it is simply the materialization of the pure natural energy of the planes, and awareness of mana. All of the information that creates the real world can be found in the space between the planes. It is the codex of transferred information that comprises most of the world as physical manifested data; the source of what makes the real world exist.

Through the Theory of Magical Science, people can harness the raw energy of the planes and convert it into useful and familiar forms. As one becomes more familiar with this raw energy, they become able to understand and weave more complex magic.

Arcane Revelation

When you finish a Long Rest, you can reach into the space between planes, rolling on the 3rd-Level Replicable Items Table. The rolled magic item is then pulled from the Weave, seemingly created then and there with unstable code. The item lasts until you finish another Long Rest, at which point the item falls apart. Anything created by the item is unaffected.

You gain additional item tables to choose from at 6th, 10th, and 14th level; choosing which table to pull from each time.

 

Replicable Items (3rd-Level)
Replicable Items (6th-Level)
Replicable Items (10th-Level)
Replicable Items (14th-Level)

 

Extraplanar Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Extraplanar Domain Spells table, you thereafter always have the listed spells prepared.

Life Domain Spells
Cleric Level Prepared Spells
3 Detect Evil and Good, Alter Self
5 Blink, Counterspell
7 Conjure Minor Elementals, Dimension Door, Banishment, Leomund's Secret Chest
13 Plane Shift
17 Prismatic Wall

Into the Weave

You can use your Channel Divinity to magically see into the veil between the planes as long as you aren’t incapacitated and you gain the ability to magically sense the presence of planar magic. As a Magic action, you can use your Channel Divinity to detect the distance and direction to the closest planar portal within 1 mile of you. You can also see the aura of any item or creature that has been touched by another plane, or that exists on the ethereal plane, within 30ft of you that isn't behind total cover.

Once activated, this ability persists for an hour. Once you use this feature, you can't use it again until you complete a Long Rest.

While this ability persists you can enter the Ethereal Plane as a bonus action, and can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

Planar Defense

Your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.

Arcane Mastery

You choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.

Extraplanar Domain Image

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