Sorcerer
Base Class: Sorcerer

Sling Spells with Unerring Accuracy

Your magic neutralizes targets and kills unfailingly with simple, yet devastating bolts of force. Perhaps your ancestor was the product of an ancient magical war. Or maybe a mighty wizard turned you into a living arcane weapon to serve as their bodyguard. For good or ill, precision combat magic is an indelible part of you.

Level 3: Arsenal Spells

When you reach a Sorcerer level specified in the Arsenal Spells table, you thereafter always have the listed spells prepared.

Arsenal Spells
Sorcerer Level Spells
3 Invisibility, Magic Missile, Shield, Silence
5 Counterspell, Fly
7 Dimension Door, Resilient Sphere
9 Arcane Hand, Wall of Force

Level 3: Mystic Artillery

You have endless reserves of arcane firepower. You can cast Magic Missile as a cantrip. When cast in this way, it only creates one dart. The number of darts increases when you reach certain Sorcerer levels, increasing to two at level 5, three at level 11, and four at level 17.

Level 6: Power Flux

When you cast Magic Missile while your Innate Sorcery feature is active, you can change the type of damage it deals to one of the listed types, causing a special effect:

Cold. A creature hit by at least one dart has its Speed reduced by 5 feet until the start of your next turn.

Fire. A creature hit by at least one dart must succeed on a Dexterity saving throw or start burning.

Lightning. You create a number of additional darts equal to the level of the slot used to cast Magic Missile.

Psychic. Each dart can target an unseen creature within range if you still know its location.

Thunder. A creature hit by at least one dart must succeed on a Strength saving throw or be pushed up to 5 feet in a horizontal direction of your choice.

Level 14: Unstoppable Force

Your magic defies physical boundaries. When you cast a Sorcerer spell, you can cause it to ignore the effects of Cover, including Total Cover. For example, you could cast Fireball at a point behind an obstruction, and its area of effect would not be blocked by Total Cover.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 18: Mana Barrage

You unleash salvos of overwhelming power. When you cast Magic Missile, you can spend up to 10 Sorcery Points to create the same number of additional darts, and ignore any effects that would cause a creature to be unaffected by this casting of Magic Missile, such as the Tarrasque's Reflective Carapace or the Shield spell.

Arcane Ordnance Sorcery Image

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