This college can mesmerize, charm, inspire and bewilder creatures with their words of impeccable or unbelievable nature. Wonder often stems from imagination or a dreamlike state, and can have a variety of effects. The College of Wonders exhibits a Table of Wonders, as seen below using their Words of Wonders feature.
Mislead and Mesmerize
When you join the College of Wonders at 3rd level, you gain the ability to verbally distract, mesmerize and mislead creatures.
Whenever you speak to a creature for at least a minute, you can use an action attempt to numb the mind of that creature into a dreamlike stupor. The target must understand at least one language, and cannot be immune to being charmed. The target must make a Wisdom saving throw against your spell save DC or become charmed, and their speed is reduced to 0 for 1 minute or until they take damage, you speak a word or phrase to end the effect, or if a creature uses their action to shake them out of their stupor.
While charmed this way, all Charisma checks against the creature are made with advantage, and any Insight checks the target makes are at disadvantage. When the duration ends, or if the target succeeds on the save, they are unaware they were charmed and cannot be targeted by this ability for 24 hours.
Words of Wonder
At 3rd level, your bardic inspiration is infused with wonder and your words of creation spark change in those you inspire. Whenever a creature uses your bardic inspiration, regardless of success or failure, you may use the result of the roll to trigger an effect on the Table of Wonders. As your bardic inspiration die increases, so do the options that become available on the table. Open the feature or read the table below to consult the table.
| 1-2 |
The creature is healed equal to one of their rolled hit die plus your charisma modifier. |
| 3-4 |
The creature becomes resistant to one damage type of their choice until the end of its next turn. |
| 5-6 |
The creature is given the help action on the next d20 roll make until the end of their next turn. |
| 7-8 |
The creature becomes invisible until the end of its next turn or until they casts a spell or makes an attack, ending the effect. |
| 9-10 |
The creature gains a fly, swim, or climb speed (your choice) equal to its move speed until the end of its next turn. |
| 11-12 |
The creature is still inspired, and the bardic inspiration die is refreshed. |
Mirror Magic
At 6th level your magic inspired into others reflects on yourself. Whenever another creature is affected by your Table of Wonders, you may also gain the same effect until the end of your next turn. If multiple creatures receive multiple effects on the Table of Wonders, you may gain any number of the effects until the end of your next turn.
Daydreams and Doppelgangers
At 6th level your words of creation can manifest in dreamlike and realistic illusions that distract and mesmerize. You can cast Hypnotic Pattern and Mislead each once per long rest without expending a spell slot. Additionally, you can cast spells and use bardic inspiration from your Mislead illusions position instead of yours. Once you make an attack or cast a spell, the duration of Mislead ends as normal.
Inspiring Imagination
At 14th level your words embody creation and chaotic bewilderment. Whenever a creature rolls your bardic inspiration, they can instead roll twice, gain both effects of the table of wonders, but only choose one of the two rolls to add to their d20 result. Additionally, duration effects on the Table of Wonders is extended to 1 minute, and any healing done from the Table of Wonders is doubled.
Comments