Base Class: Fighter
Warlords are born battlefield commanders, inspiring others either through loyalty or though fear. Whether a stalwart captain of the guards or a ruthless mercenary leader, the Warlord strengthens his companions with his words and his actions, while exposing weaknesses in enemies' defenses and commanding his allies to strike.
Warlord Commands
At 3rd level, whenever you take the Attack Action you can issue one of the following Commands by forgoing one of your attacks. The target of the Command has to be able to see or hear you.
Charge. You issue a Command to one of your allies within 30 feet of you, allowing them to move and attack on your turn. Your ally can use their reaction to move up to half their speed, and if they end their movement within reach of an enemy they can make a single melee weapon attack against that enemy. Your ally can add your Charisma modifier to the damage roll of their attack.
Formation. You issue a Command to up to 6 allies within 30 feet of you, improving their defenses while they group together. If two or more allies (including yourself) are within 5 feet of each other, enemies have disadvantage on the first attack roll they each make against any of these allies until the start of your next turn.
Let Fly. You issue a Command to one of your allies within 60 feet of you, allowing them to make a ranged attack on your turn. Your ally can use their reaction to make a single ranged weapon attack or ranged spell attack (cantrip) against a creature within line of sight of both you and your ally. Your ally can add your Charisma modifier to the damage roll of their attack.
Regroup. You issue a Command to one of your allies within 30 feet of you, bolstering their resolve and stamina. The ally gains temporary hit points equal to your Fighter level + your Charisma modifier. The temporary hit points are removed at the end of combat.
Retreat. You issue a Command to one of your allies within 30 feet of you, allowing them to fall back safely. Until the start of your next turn, the ally's movement does not provoke opportunity attacks when leaving the reach of an enemy.
Feared
At 3rd level, Warlords can inspire or frighten others into doing their bidding. For good or bad, when they speak, people obey. You gain proficiency in the Intimidation and Persuasion skills if you are not already proficient in them.
Respected
At 7th level, your proficiency bonus is doubled for any ability check you make that uses Intimidation or Persuasion.
Master of Tactics
Starting at 7th level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.
Battlefield Mastery
At 10th level, when you issue a Command to an ally using the Warlord Commands ability, you can issue a second Command to a second ally by forgoing another one of your attacks. The second Command can be the same as the first Command or a different one.
At 18th level, you can issue a third Command to a third ally by forgoing another one of your attacks.
Make Haste
Starting at 15th level, you and up to 6 allies of your choice within 30 feet of you gain a bonus to Initiative rolls equal to your Charisma modifier.
Fight as One
At 18th level, whenever you use your Indomitable ability to reroll a saving throw, you can allow an ally within 30 feet of you to reroll a saving throw against the same spell or effect. The ally adds your Charisma modifier to the reroll.







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