Base Class: Fighter
As Stormblade hone their skills, they gain mastery over electric energy, becoming swift and unpredictable forces on the battlefield. With a single swing, they can unleash bolts of lightning, teleport in a flash, and even summon the wrath of a storm to strike down foes. Fueled by a bong with tempestuous forces, they embody the storm itself, wielding thunder and lightning as deadly extensions of their might
Level 3: Thunderous Strikes
Your connection to the storm allows you to channel its raw power though your weapon strikes. When you hit a creature with a melee weapon attack you can choose to deal an additional 1d4 lightning damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Additionally, if you're wielding a weapon that deals lightning damage, your weapon attacks score a critical hit on a roll of 19 or 20.
Level 7: Storm's Resilience
The fury of the storm has toughened your body. You gain resistance to lightning damage and thunder damage.
Level 10: Flash Step
Your bond with lightning lets you move with incredible speed. As a bonus action, you can teleport up to 30 feet to a point you can see. When you arrive, you unleash a burst of electric energy that deals lightning damage equal to your proficiency bonus to each creature within 5 feet of your destination.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.
Level 15: Tempest Strike
Your attacks become even more charged with energy. When you hit with a melee weapon attack, you can expend one of your attacks to channel a bolt of lightning through your target. This attacks deals an additional 3d8 lightning damage, and the target must make a Constitution saving throw (DC= 8+ your proficiency bonus + constitution modifier). On a failure it is stunned until the end of your next turn.
You can use this feature once per short or long rest.
Level 18: Eye of the Storm
You become a living conduit of the storm's wrath. As an action you can enter a storm state for 2 turns. While in this state:
- You have advantage on attack rolls made with melee weapons that deal lightning or thunder damage
- Once on each of your turns, when you hit a creature with a melee weapon attack, you deal an additional 1d10 lightning or thunder damage
- You gain flying; your flying speed is equal to your walking speed, but you must end your turn on solid ground, or you fall.
After using this feature, you must complete a long rest before you can use it again.







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