Base Class: Bard
The Avar Academy is a storied place of learning on the Karelagne Empire’s homeworld. This prestigious school combines the arts of music, magic, and martial prowess, famous within the empire for developing the beautiful but deadly fighting style known as the Dance of Daggers. Bards trained in this technique move swiftly, their blades and bodies so mesmerizing that their opponents often fail to notice the blade at their throat until it’s too late.
Level 3: Spinning Blades
You have learned to channel your song through your blades to redirect incoming attacks. You gain the two-weapon fighting fighting style. While wielding a light finesse weapon in each hand, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You must be wearing no armor to gain this benefit. Additionally, any light finesse weapon you wield gains the thrown property (range 20/60). When you throw a light finesse weapon with the thrown property, it returns to your hand after the attack is resolved if you choose.
Level 3: Piercing Troubadour
You gain proficiency in the Performance skill, as well as one other musical instrument of your choice. If you are already proficient in the Performance skill, you gain expertise with Performance instead. Additionally, you learn the resonant blades cantrip, which doesn’t count against your number of cantrips known.
Level 6: Swift to Act
Your internal rhythm makes you capable of reacting quickly. When you roll initiative, you can expend one use of your Bardic Inspiration die and add the roll to your initiative. Additionally, you have advantage on the first attack roll, ability check, or saving throw you make after initiative is rolled.
Level 14: Cacophonous Song
Having achieved true mastery of the Dance of Daggers, your blades becoming an extension of your will. Immediately after making a ranged attack with a thrown weapon, you can choose to have the weapon land at the feet of the target. As a bonus action, you can then cause a sonic burst to emanate from the weapon. All creatures within 15 feet of the weapon must succeed on a Constitution saving throw or take 8d6 thunder damage and become deafened. On a successful saving throw, a creature takes half damage and is not deafened. You regain the use of this ability after finishing a short or long rest Additionally, your command of vocalization has become truly transcendent. When you make a Charisma (Performance) check that involves singing, treat a roll of 9 or lower as a 10.







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