Base Class: Wizard
The tradition of the Arcanologist is rooted in the pursuit of naming the truths that govern the universe. Arcanologists approach magic not as a tool to be wielded but as a language to be understood. Drawing inspiration from disciplines like elemental sympathy, modern science, medicine, and alchemical artificery, they seek to comprehend magic at its most fundamental level.
Arcanologists are meticulous scholars, their minds buzzing with theories that bind the metaphysical to the practical. To them, every spell is not merely an incantation but a question posed to the universe, and every successful casting is an answer to be studied. While many wizards obsess over raw power or the mastery of a single school, Arcanologists value the elegance of understanding the mechanisms of magic itself.
Whether they are patient educators or insufferable pedants depends on the individual. Some are warm mentors who guide others with wit and humility, while others wield their knowledge like a scalpel, quick to dissect the “flawed” reasoning of lesser minds. However, all Arcanologists share a common drive: the hunger to uncover the truths that lie hidden behind the veil of magic and the relentless pursuit of knowledge that may forever reshape the world.
Well-Read
2nd-level Arcanology Magic feature
Starting at 2nd level, you become a compendium of knowledge on a vast array of topics. You gain proficiency in one extra wizard skill of your choice, as well as a tool of your choice. In addition, your analytical abilities are so well-honed that you gain Expertise in one skill that you have proficiency in.
Additionally, the intricacies of your spell-crafting knowledge allow you to ignore one component from your casting (either verbal, somatic or material). This cannot be used to negate the material cost of a spell.
Spellcrafter
2nd-level Arcanology Magic feature
At 2nd level, you master the first in a series of arcane secrets uncovered by your extensive studies. When you cast an elemental (acid, fire, ice, lightning, and poison) wizard spell, you can replace the damage type with a different elemental type (acid, fire, ice, lightning, and poison). This feature can be used a number of times equal to your proficiency bonus, per day. You regain all expended uses when you finish a long rest.
Arcane Augmentation
6th-level Arcanology Magic feature
At 6th level, you learn to augment spells by channeling more power into them. When you cast a spell with a spell slot of 6th level or lower, you can expend an additional spell slot of the same level to incur ONE of the following bonuses:
- impose disadvantage on the saving throw
- double the spell’s range
- double the spell’s area of effect
- double the spell’s duration
A spell can benefit from more than one of these effects at once, but an additional spell slot must be spent for each effect added.
You can use this feature equal to your intelligence modifier per day. You regain all expended uses when you finish a long rest.
Spellwork Savant
10th-level Arcanology Magic feature
Starting at 10th level, you gain the ability to quickly analyse and replicate magical techniques. When a creature that you can see within 60ft of you casts a spell, you can use your reaction to study their spellcasting method. You may use this knowledge to cast the same spell, using a spell slot of the same level, on your next turn. At the end of your turn, the knowledge is lost. Once you use this ability, you cannot use it again until you finish a short or long rest
Advanced Sympathy
14th-level Arcanology Magic feature
At 14th level, your deep connection to the weave allows you to draw upon your own life force to fuel your magic.
As an action you may choose to cast a spell without using a spell slot by sacrificing your own vitality. For each level of the spell, roll a d10 and subtract the result from both your current hit points and your hit point maximum. Your hit point maximum can only be restored after a long rest.
If this causes your hit points to drop to 0, the spell is still cast, but you immediately fall unconscious and die as the life force used to fuel the spell overwhelms your mortal body.
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