Monk
Base Class: Monk

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Path of the Kensei

When you choose this tradition at 3rd level, your special martial arts training leads you to be especially quick and deadly with a weapon. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits:

  • Agile Parry. If you make an unarmed strike on your turn and are holding a weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated. At level 11 the bonus to ac you get is increased to +3. At level 17 the bonus to ac is increased to +4.
  • Agile Strike. You can spend 1 ki to make an attack with a weapon as a bonus action. If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.
  • Helm Splitter. When you hit the same creature with a weapon twice on your turn, before the beginning of your next turn, the next attack against that creature is made with advantage and takes extra damage equal to your wisdom modifier.
  • Way of the Brush. You gain proficiency with your choice of calligrapher's supplies or painter's supplies.

 

One with the Blade

6th level, you extend your ki into your weapons, granting you the following benefits.

  • Magic Kensei Weapons. Your attacks with your weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • Deft Strike. When you hit a target with a weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. When you use your focused aim feature and successfully hit a creature, you may use your deft strike ability without the need to spend a ki point.

Sharpen the Blade

At 11th level, you gain the ability to augment weapons further with your ki. As a bonus action, you can expend up to 3 ki points to grant one weapon you touch a bonus to attack and damage rolls. The bonus increases the weapons to hit and damage rolls by the amount of ki you spent. This bonus lasts for 1 minute or until you use this feature again.

This feature does affect magic weapons but can not raise the weapons bonus beyond +3. For example, if you have a +1 weapon, you must spend 2 ki points to get a +3 weapon.

At level 17, you can use this ability on 2 weapons at once as long as you touch each weapon when you use the ability.

Brutal Helm Splitter

At 17th level, When a creature attacks another creature with the aid of your helm splitter ability, they may forgo rolling with any and all forms of advantage and roll normally on their attack roll. If they hit, they score a critical hit and deals extra damage equal to 2 times your wisdom modifier. If the attack rolled high enough to score a critical hit normally, roll one additional damage die when determining the extra damage.

 

Unerring Accuracy

17th level, If you miss with an attack roll, you can reroll it. You can use this feature only once on each of your turns.

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