Fighter
Base Class: Fighter

Warriors of hulking strength and brutal efficiency, Steel Bastions are Fighters that clad themselves in heavy armor and use their massive strength to wield weapons with ease that other people would struggle to lift. 

Clear the path, because a Steel Bastion will not stop until their enemies are crushed to paste.

Level 3: Bastion’s Armaments

Starting at 3rd level, your rigorous training and hulking strength allow you to wield weapons that others struggle to lift with ease. 

You may ignore the two-handed and heavy properties of weapons. If you are wielding a two-handed weapon in 1 hand your speed is reduced by half.

Level 7: Immovable Object

Starting at 7th level, your great bulk and powerful stance make you a wall of steel that none can topple. 

As long as you are not incapacitated, you cannot be moved against your will, have advantage on saves against being knocked prone, and hostile creatures cannot move through your space.

Level 10: Unstoppable Force

Starting at 10th level, you’ve learned how to use your size and weight not just to defend, but to attack. 

You ignore difficult terrain and can pass through a creature’s space without a check as long as that creature is the same size as you or smaller. Additionally, as long as you move at least 10 feet towards a creature and hit that creature with an attack on the same turn, that creature takes an additional 2d8 bludgeoning damage. This extra damage only applies once per turn.

Level 15: Crushing Blows

Starting at 15th level, your might makes each blow from your weapon shatter bone and crush armor. 

Your melee weapon attacks deal an additional 1d6 bludgeoning damage and reduce the target’s armor class by an amount equal to your strength modifier until the start of your next turn. This reduction cannot apply to a creature more than once a turn.

Level 18: Shatter the Ground

Starting at 18th level, your raw strength is such that you may rend the very ground asunder. 

When you take an attack action you may replace one attack with a mighty blow to the earth at your feet. Each creature in a 30 foot cone must make a Dexterity saving throw with a DC of 8+strength+proficiency. On a failure that creature takes 4d6 bludgeoning damage and is knocked prone. A creature takes half as much and is not prone on a success. The area of that cone then becomes difficult terrain as cracks, jagged rocks, and unstable surfaces fill the area.

You may use this feature a number of times equal to your Strength Modifier, regaining all uses on a short or long rest.