Barbarian
Base Class: Barbarian

Your deep connection to nature has assured your rage is not only savage but ever enduring.

Level 3: Creatures Hindsight

Enraged Adaptation

You alter your physical form to better hunt your prey. Choose from one of the options below, the effect chosen is granted to you when you enter rage. At level 8 and level 14, you are able to change the effect between one of the others listed.

Indomitable Bear

Strength of the ursidae flows through you. Throwing distance for all weapons increases by 20 ft, and they deal an extra +2 damage on hit when thrown (+4 damage at level 14). Heavy weapons are considered light while you wield them.

Rodent Impact

Fortune favors the quick-witted. Gain +1 to all saving throws, advantage on Charisma saving throws against being charmed, and score critical hits on rolls of 19 or 20 (18-20 at level 14)

Wolf's Cunning

You adopt lupine bloodlust. Once per Rage, when you or a hostile creature becomes bloodied you gain temporary hit points equal to your level + your Constitution modifier.

Level 6: Predatory Evolution

Choose between one of the Animal Rage traits that are listed. This choice and its features will be granted to you when you enter rage and lasts for as long as your rage is active. At level 14, you can choose an additional Animal Rage option to add to the list of features granted to you when you enter rage.

Animal Rage

Beastskin

Gain 1d8 temporary hit points. While raging, you have a +1 bonus to AC and all sources of damage do -1 damage (-4 at level 14).

Longfang

When you rage, and as a bonus action on subsequent turns while raging, you can use your fangs as unarmed strikes. Your fangs deal piercing damage equal to 1d8 + Strength modifier. On a hit, you can heal for 1d6 + Constitution modifier (once per short rest, and only when below half maximum HP).

Swiftleap

While raging, your long and high jump distance increases by 10ft. As a reaction, you can move up to 10ft when a creature ends its turn within 5ft of you. This movement doesn’t provoke opportunity attacks and ignores difficult terrain.

Wildscent

Once per combat, you can “mark” a creature (free action) that you can see, for 1 minute you always know where this creature is if they are within 120ft.

Level 6: Wild Seeker

You manifest more ways to connect to the animal world.

Animal Connection. You may add your rage damage as a bonus on Wisdom (Survival) checks and while raging you are under the effect of Speak with Animals.

Level 10: Patient Beast

Take control of your body’s potential, withstand great punishment and deal it out tenfold.

During your rage, you can forgo advantage on a reckless attack to give a hostile creature within 10ft advantage on their next attack. If that hostile creature attacks you or an ally within 30ft and hits, you can choose between one of three options to occur, as a reaction, after calculating damage.

  1. Power Slam. Move up to your movement speed and attempt to grapple a creature. A creature grappled this way has disadvantage on the saving throw against the effect and becomes prone on a fail, taking 1d6 damage. On a success, the creatures take 1d6 bludgeoning damage.
  2. Frenzy. Make three consecutive attacks at a creature within range.
  3. Focused Fury. Your rage bonus is multiplied by three for the next three turns and you gain advantage on your next attack.

You can use this feature an amount of times equal to half your proficiency bonus (rounded down) per long rest.

Level 14: Moontouched Beast

Grasp the Moon. Spend your action, and an expend a use of your rage to Grasp the Moon. This state lasts for 1 minute and counts as raging. While grasping the moon:

  • Adopt an additional Animal Rage trait while raging (for a total of two animal rage traits while raging).

  • Gain advantage on death saving throws.

  • When calculating damage for your attacks, add +2 damage to the damage total.

You can use this feature a number of times equal to half your proficiency bonus (rounded down) per long rest. Afterward, you cannot act until the end of your next turn (lethargy).

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