Monk
Base Class: Monk

 Water is one of the most versatile substance in the world. To reflect these traits is to strike the balance of change & persistence.

 

Liquid Terrain Novice

You have a swimming speed = to your movement speed & double the time before you make CON saves to hold your breath which are made at advantage.

Hydro Stances Novice

You adjust your martial arts style to mimic different form of water. Spend 1 KI point to enhance a form of unarmed strike.

  • Raining Fist: If all of your attacks this action are unarmed strikes, you can preform 1 more unarmed strike.
  • Current Shove: When you hit with a pushing attack, you can move into their space to move them 5ft in any horizontal direction before proceeding with the effects of the push.
  • Submerged Grapple: If your grapple is successfully broken, the creature who is grappled loses 1/2 their movement in breaking said grapple.

Liquid Terrain Mastery

You can spend 1 KI point to cast water walk on yourself for another of rounds = WIS MOD. Also, if you are submerged when this is activated, you can launch your self out of the water up to 1/2 the depth you were submerged at.

Hydro Stances Mastery

All enhancements from "Hydro Stances Novice" are upgraded.

  • Raining Fist: Any buffs to Raining Fist unarmed strikes are shared with the proceeding strikes of that action.
  • Geyser Shove: The push can now include vertical movement.
  • Frozen Grapple: The target has disadvantage on saves & checks against your grapple.

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