Fighter
Base Class: Fighter

A combat medic, trained to focus on being a force of healing. You utilize nonmagical means to keep yourself and/or allies in the fight.

Basic Medic

You gain Proficiency in the Medicine skill.

Well of Vitality

You gain a well of points equal to half of your Fighter level, rounded up. You may expend 1 point as a Bonus Action to heal a creature of your choice within 10 feet of you, including yourself, for 1d10 plus your Fighter level.

Adept Healer

As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d4 + 6 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest. 

Improved Medic

You gain expertise in the Medicine skill. You can expend 1 additional point to heal an additonal creature when you use your Bonus Action to heal with your Well of Vitality.

Restoring Touch

You can use your Bonus Action to expend 2 points, targeting a creature you can touch, to end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Improved Well of Vitality

Your range to heal with your Well of Vitality increases to 30 feet.

• you can expend up to 2 additional points, targeting two additional creatures

Invigorating Touch

You can use your Action to expend 3 points and touch a creature, you can reduce the target's exhaustion level by one, or end one of the following effects on the target:

•One effect that charmed or petrified the target.

•One curse, including the target's attunement to a cursed magic item.

•Any reduction to one of the target's ability scores.

•One effect reducing the target's hit point maximum.

Invigorating Well

you can expand up to 3 additional points to target up to heal up to three additonal creatures when you use your Bonus Action to heal with your Well of Vitality.

Champion's Supper

You can expend 5 points, and take 10 minutes to concoct an invigorating supper, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to twelve creatures can partake of the feast.

•A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, gains resistance to poison damage, becomes immune to the frightened and poisoned conditions. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

 

Supreme Well

you can expend up to 4 additional points to heal up to 4 additonal creatures when you use your Bonus Action to heal with your Well of Vitality.

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