Base Class: Paladin
Those who follow the Matron of Ravens, the usurper of the previous god of death, seek to keep the natural order of the world in balance. They must keep the dead from rising, while keeping those from dying before their times. As they live, others must die to keep the natural order of the lives.
Tenets of the Raven
Though the exact words and strictures of the Oath of Raven vary, paladins of this oath share these tenets.
Defend the living. Those who are living deserve to live, unless they are of old age. However, they, too, deserve to live until the end.
Keep the dead. Those who pervert the natural way of life do not deserve to live, should be treated with extreme prejudice, and should be dealt with accordingly.
Oath Spells
You gain certain spells when you gain levels in this class and archetype.
Channel Divinity: Destroy Undead
Destroy Undead. As an action on your turn, you can choose to destroy those who would defile the natural order of life. Each undead creature within 15 feet of you must make a Wisdom save against spell save DC. If the undead creature is of Challenge Rating 1/4 or lower fails the saving throw, it is destroyed. If it is above Challenge Rating 1/4 or succeeds on the saving throw, it is not destroyed, but rather frightened of you for one minute. The Challenge Rating changes to 1/2 at 5th level, 1 at 10th level, and 2 at 15th level.
Channel Divinity: Preservation
Preservation. As an action, you can choose to bolster the health of those who deserve to keep on living. Each creature of your choice within 15 feet of you (including yourself) regains hit points equal to double your paladin level.
Matron's Aura
By 7th level, the power of the Raven Queen has strengthened your resolve against those who would pervert the natural cycle of death. Undead creatures of a Challenge Rating equal to half your paladin level (rounded down) have disadvantage on attacks while within 10 feet of you. At 18th level, this aura increases to 30 feet.
Raven's Talon
At 15th level, the Raven Queen has granted you immense power, allowing you to take out your enemies with ease. As a bonus action, you can target one creature, causing a raven's talon to wrap around their neck. This talon causes them to take 1d8 necrotic or radiant damage. As a bonus action on following turns, you may target the same creature for 1d8 necrotic or radiant damage. This effect lasts for one minute, or until you dispel it as a bonus action.
In addition, the target must make a Wisdom saving throw against your spell save DC. On a failure, they are frightened by you for one minute. At the end of each of their turns, they may remake the saving thow, ending the effect on a success.
Raven's Emissary
At 20th level, you have become completely committed to the Matron of Ravens, allowing her essence to flow through you. As an action, you can tap into this connection, granting you the following benefits for 1 minute:
- Your armor class increases by 2.
- On a hit with a melee weapon, you deal an additional 1d8 radiant and 1d8 necrotic damage.
- Black raven wings sprout from your back, granting you a 30 foot fly speed
Once you use this feature, you can't use it again until you finish a long rest.







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Posted Dec 1, 2024I think the subclass is bugged when it comes to oath spells, it seems like it offers you first and second level spells but nothing after those two levels