Fighter
Base Class: Fighter

Sharpshooters are powerful firearm specialists that sell and create firearms. They don’t run into battle but instead attack from a distance.

Improvise weapons

You can improve your weapons to make them deal more damage, be more accurate, and more. You can have 3 at third level.                                                                                                                          Some improvements are 

  • Bayonet: (cost 130 GP) You add a tiny spear to the end of your firearm, you can stab enemies and deal 1d6 piercing damage (strength modifier).
  • Sniper muzzle: (cost 125 GP) You add a long muzzle to the end of the firearm, it increases your range by 50 ft.
  • Bomb shells: (cost 150 GP[perquisite level 5]) Your attacks now deal an extra 1d12 fire damage and explode in a 5ft radius.
  • Scope( cost 75 GP) You add a scope to your gun which gives you a 1d4 bonus to attack rolls.
  • Thermal scope(cost 150 GP[ perquisite level 15 and night vision scope]) You now can take a bonus action to find all the creatures that aren’t constructs while you scope in the dark vision radius.
  • Night vision scope( cost 140 GP[ prequisite level 8 and scope] You gain all the scope properties and gain dark vision within a 500ft radius.
  • Piercer bullets( cost 100 GP) when you shoot an enemy if they have immunity or resistance to the damage types it ignores it.
  • Guided missle( cost 350 GP[ prequisite level 15 and bombshells]) When you shoot an enemy bullet you can control where it moves, if it goes up to max range it can move on your next turn, it has a speed of 50 ft fly AC 15 and 10 hp. On hit it does the bombshell effects.

 

Scope

Described in scope section

Reload boost.

You reload your gun faster and gain more ammo. Your improvements increase to 4.

Assassin’s strike

When an enemy hasn’t had its turn yet your shot does 2d12 force damage.

Firearm vehicles.

You can buy a vehicle and summon it.

Some vehicles are

  • Motorcycle: Speed: 75 ft, Has a gun on it that does 1d12 piercing damage shoots 30/120 ft and can use 2 gun improvements. AC: 15 HP: 75. Costs 150G. One passenger 
  • Humvee: Speed: 40ft, Has a gun that does 2d8 fire damage shoots 60/240 ft and can use 1 gun improvement. AC: 23 HP: 190 Costs 200 GP. Up to four passengers.
Humvee:

A big armored truck with a big tank cannon.

Motorcycle

A fast bike with a rifle on it. It moves 75 ft and can.

Firearm warlord

You can create one machine of war for your bastion.You gain one more firearm improvement.

  • Nuke missle: This missle can’t move and is only used if you have a bastion. It can shoot any where on your plane of existence.
  • Turrents: small cannons that fire lasers at attackers.

If you don’t have a bastion then you can make this

  • portable turrents: small moving cannons that fire lasers.
Nuke missle

The nuke missle is its own room at your bastion. Fire it at any thing on your plane of existence and it deals 20d10 force damage. It Has AC 15 and 150 hp.

Turrents(portable)

Wheeled cannons that fire lasers. You can have 6 at a time.

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