Base Class: Fighter
Fighters who follow the path of the Weapon Master embrace versatility and adaptability in battle. They study the form, history, and function of every weapon they encounter, striving to turn even the most unfamiliar arms into instruments of deadly precision. Whether switching weapons mid-fight, throwing blades with uncanny aim, or rapidly attuning to magical gear, Weapon Masters are the ultimate martial polymaths.
Weapon Masters are renowned for their ability to string together attacks using diverse weapons, making them unpredictable and hard to counter. Their constant experimentation and mastery of battlefield tools give them an edge in both tactical planning and improvisational combat.
Level 3: Versatile Arsenal
Starting at 3rd level, your deep understanding of weaponry grants you unparalleled adaptability:
-
You can equip or unequip weapons and shields as a free action during your turn.
-
When you hit a creature with a weapon attack, your next attack before the end of your turn has advantage if you use a different weapon than the previous attack.
-
You gain advantage on Intelligence (History) checks made to identify weapons and armor, including their origin, craftsmanship, or magical nature.
Momentum and Precision
Beginning at 7th level, you turn the flow of battle into an unrelenting chain of attacks:
-
When you hit a creature with a melee weapon attack, you can use a bonus action to make a ranged or thrown weapon attack against another creature within that weapon’s range.
-
When you hit a creature with a thrown weapon attack, you can make an additional thrown weapon attack against a different creature within 15 feet of the first target, as part of the same attack. This second attack does not trigger a third.
Master of Arms
At 10th level, your mastery of arms allows you to break conventional limits:
-
You gain one additional magic item attunement slot (maximum of four).
-
You can treat any weapon as a thrown weapon. While doing so, the weapon has a normal and long range of 30 feet and deals its usual damage type and amount. The weapon returns to your hand immediately after being thrown unless stated otherwise.
Level 15: Instant Attunement
At 15th level, your bond with weapons and armor becomes almost instinctual:
-
You can attune to a weapon or shield as an action instead of during a short or long rest.
-
You can use this ability a number of times per day equal to your proficiency bonus. You still must meet the item’s attunement requirements and cannot exceed your maximum number of attuned items.
Level 18: Absolute Weapon Mastery
At 18th level, you become a master of your chosen weaponry:
-
Choose one weapon type (e.g., longsword, handaxe, shortbow). You gain expertise with that weapon, doubling your proficiency bonus on attack rolls made with it.
-
You can change your chosen weapon type during a short or long rest.
-
Additionally, your ranged weapon attacks gain an extra 30 feet to both their normal and long ranges.







Comments