Paladin
Base Class: Paladin

The Oath of the Dragon Slayer is taken by Paladins who have witnessed the destruction and terror created by the power of evil dragons. These Paladins have trained to hunt their prey with ruthless tenacity, using a more versatile arsenal and specialized tactics. Their oath is a commitment to hunt down and slay their sworn enemies while safeguarding the world from future threats by taking proactive measures.

These paladins share the following tenets:

  • Evil dragons must be slain.
  • Prevent destruction and collateral damage in your hunt.
  • Work to prevent future harm by evil dragons and those that use their powers. 

 

Level 3: Dragon Slayer Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Dragon Slayer Spells table, you thereafter always have the listed spells prepared.

Oath of the Dragon Slayer
Paladin Level Spells
3 Absorb Elements, Hunter’s Mark
5 Pass without Trace, Misty Step
9 Fly, Blink
13 Fire Shield, Locate Creature
17 Hold Monster, Summon Dragon

 

Level 3: Weapons of the Dragon Slayer

Dragons can be evasive and difficult to fight in close quarters. You have adapted your Paladin training to use a wider variety of weapons effectively. You can use your Strength or Charisma for the attack and damage rolls with weapons that have the Range and Heavy properties. You also ignore Disadvantage on your attacks with Ranged weapons due to the Heavy property.

In addition, you can cast a Paladin Spell that requires hitting with a Melee weapon when you hit with a Ranged weapon. For example, you can use Divine Smite when you hit with an attack from a Longbow.

 

Level 7: Slayer's Enchantment

Call on the strength of your oath to protect yourself from the power of your enemies or increase the effectiveness of your attacks. As a Bonus Action you can expend one use of your Channel Divinity to enchant your weapons or armor for 1 hour. When you use this feature, choose one of the following options. 

Dragon Resistance. You gain Resistance to one damage type of your choice: Acid, Cold, Fire, or Lightning.

Dragon Fury. Once on your turn, when you hit a creature with a weapon you can deal an additional 2d6 damage. This additional damage can be either Acid, Cold, Fire, or Lighting (your choice). 

 

Level 15: Slayer Tactics

While your Slayer’s Enchantment feature is active, all allies affected by your Aura of Protection gain the benefits as well.

In addition, if an ally within your Aura of Protection is damaged by a creature you can see, you can take a Reaction to make an attack against that creature using a weapon. You can use this Reaction a number of times equal to your Charisma modifier (minimum of once) and you regain all uses whenever you finish a Long Rest.

 

Level 20: Master Dragon Slayer

You have mastered the art of hunting your sworn enemies and calling on the power of dragons to aid you in your hunt. You have Advantage on all attacks made against Dragons, and if a Dragon forces you to make a saving throw, you have Advantage on the roll.

In addition, you can cast Summon Dragon without a spell slot and you can modify it so that it doesn’t require Concentration. Once you cast the spell in this way you cannot do so again until you finish a Long Rest

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