Base Class: Fighter
Arrancar are evil spirit no longer bound by their previous form. Arrancar combine overwhelming brute strength and powerful spiritual abilities to decimate their foes. Arrancar can also Unleash their full power during battle to obtain even greater strength.
Level 3: Zanpakutō
When you gain this feature choose the form of your Zampakutō it must be A simple or Martial Melee weapon of your choice that you are proficient with.
Your Zampakuto can count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your Zampakuto also gains a bonus to attack and damage rolls made with your Zampakuto at certain levels in this class as detailed below.
+1 at 5th level, +2 at 8th level, +3 at 11th level.
Your Zampakuto cannot be destroyed and your bond with it cannot be severed, you are always attuned to it and it does not count twords the number of items you can be attuned to.
Level 3: Cero
As a magic action you can fire a blast of Spiritual energy in a line 30 feet long and 5 feet wide in a direction you choose. Each creature hit by the cero takes 1d10 Force damage. You can use this feature a number of times equal to 1+ your proficiency bonus, you regain two expended use when you finish a short rest, and you regain all expended uses when you finish a long rest. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10) and 17 (4d10).
Level 7: Resurrección: Murciélago
As an action while wielding your Zampakuto.you can expend 1 use of this feature, to enter a released state granting you the benifits below for 10 minutes or until you end them (no action required) or gain the Incapacitated condition. You can use this feature a number of times equal to half your proficiency bonus (rounded up) +1, and you regain one expended use when you finish a short rest, and you regain all expended uses when you finish a long rest.
Wings. While active you gain a fly speed equal to half of your normal movement speed, and can hover.
Luz de la Luna. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a spiritual Javelin in your free hand and make the attack with that javelin. The Spirit Javelin is treated as your Zampakuto and also has the following traits
Weapon Category: Simple Melee
Damage on a Hit: 1d6 necrotic plus the ability modifier used for the attack roll plus your Zampakuto bonus
Properties: Thrown (range 30/120 feet)
Mastery: Slow (you can use this property, and it doesn’t count against the number of properties you can use with Weapon Mastery)
Cero Oscuras. When you use the Cero feature, it's range increases by 10 feet, its width by 5 feet and it's deals an additional by 1d10 necrotic damage.
Level 10: Cero Mastery
Once each turn when you take the Attack action during your turn, you can replace one of your Attack with the Cero feature in addition when you enter a released state you regain one expended use of the Cero feature, you can only gain benefit with each Resurrección feature once per long rest.
Level 15: Accelerated Regeneration
Once per turn, at the start of your turn while you are in a released state, regain a number of hit points equal to your Zampakuto bonus + proficiency bonus.
Level 18: Resurrección: Segunda Etapa
As a bonus action, while you are in a released state as a result of the Resurrección: Murciélago feature you can expend 1 use of this feature, to empower your Released state granting you the benifits below that replace the benifits granted by Resurrección: Murciélago for twice the that features remaining duration or until you end them (no action required) or gain the Incapacitated condition. You can use this feature twice and you regain all expended uses when you finish a long rest
Wings. You gain a fly speed equal to you normal movement speed
Cero Oscuras. When you use the Hollow physiology feature to take the Cero action, it's range increases by 30 feet, its width by 10 feet and it's deals an additional 3d10 Necrotic damage.
Lanza del Relámpago. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a spiritual Javelin in your free hand and make the attack with that javelin. The Spirit Javelin is treated as your Zampakuto and explodes when thrown dealing 4d8 Necrotic damge in a 30 foot sphere centered on the point of impact and also has the following traits
Weapon Category: Simple Melee
Damage on a Hit: 3d6 Necrotic plus the ability modifier used for the attack roll plus the Zampakuto bonus
Properties: Thrown (range 30/120 feet)
Mastery: Slow (you can use this property, and it doesn’t count against the number of properties you can use with Weapon Mastery)
Latigo. You gain a powerful tail, If a creature moves within 15 feet of you, you can make an Opportunity Attack using your tail that deals 3d8 Bludgeoning damage also for the rest of this turn that creatures movement speed it halfed.







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