Base Class: Fighter
In the midst of battle, the Mistbloom fighters emerge like ethereal guardians, their movements shrouded in the ephemeral embrace of mist and the grace of blossoming flowers. Combining offensive prowess with supportive abilities, they command the battlefield with finesse and elegance. Mistbloom fighters harness the mystical energies of nature, drawing upon the serene power of mist and the delicate strength of blossoms. Their presence on the battlefield is both captivating and formidable, as they seamlessly blend martial skill with nature's ethereal beauty. These warriors are not only deadly combatants but also provide crucial support to their allies, using their unique abilities to control the flow of battle and ensure victory.
Level 3: Walker of Mist and Petals
Your training with both mist and petals has developed your senses further, you have blindsight to a range of 30 feet, if you already have blindsight the range increases by 30 feet instead.
Additionally, you gain proficiency in Stealth. If you already have proficiency, you instead gain expertise.
Level 3: Mistbloom Technique
At 3rd level, you gain access to unique techniques that infuse your attacks, defenses, and body with the essence of mist and petals. You can use these techniques a number of times equal to your proficiency bonus, and you regain all expended uses after finishing a long or short rest.
Mistveil Strike
Before making an attack roll, you can envelop your weapon with mist and petals by expending 1 use of your Mistbloom Technique, granting advantage on the attack roll. At 7th level in this class, if the attack hits, it deals an additional 1d8 damage. The damage increases by 1d8 at 11th level in this class(2d8), and 15th level (3d8).
Veil Of Petals
As a Bonus Action, you can conjure a flurry of flower petals that swirl centered on you in a 10-foot radius. Creatures of your choice within this radius are healed by a number of hit points equal to your fighter level plus your Wisdom Modifier (minimum of 1), and they have advantage on saving throws against being charmed and frightened until the end of your next turn. For every two creatures chosen, you expend one use of Mistbloom Techniques.
Petal Shield
As a reaction, when you or a creature within 10 feet of you is hit by an attack, you can expend one use of your Mistbloom Techniques to conjure a shield of swirling petals. Until the start of the target's next turn, they have a bonus to AC equal to your Wisdom Modifier(minimum of 1), including against the triggering attack.
Level 7: Unnatural Mist
Starting at 7th level, you can conjure a swirling mist of blossoms to protect yourself and your allies. As an action, you can create an area of mist and petals in a sphere that emanates from you. The sphere is centered on you, has a 15-foot radius, and moves with you. It lasts for 1 minute or until you are incapacitated or die. You act as if you are concentrating on a spell while the mist is active. When you or friendly creatures within the mist are healed, the healing heals additional hit points equal to your wisdom modifier (minimum of 1). This feature can only affect a creature once a turn. This healing increases by 1d6 at 11th level in this class(1d6+Wis Mod), 15th level (2d6+Wis Mod), and 18th level (3d6+Wis Mod).
Once you use this feature, you can't use it again until you finish a short or long rest, unless you spend one use of your Mistbloom Technique
Level 10: Blessing of Mist and Petals
At 10th level, you have mastered the art of fusing your mist and the blossoms, allowing you to handle the energy of life. As an action on your turn, choose one creature within 60 feet of you.
Supported by the petals, the creature gains a number of temporary hit points equal to your fighter level plus your wisdom modifier (minimum of 1) and gains advantage on saving throws and attack rolls while they have these hit points. You can target one additional creature when you reach 15th level in this class (up to two creatures) and another upon reaching 20th level (up to three creatures).
Once you use this feature, you can't use it again until you finish a short or long rest.
Level 15: Misty Flourish
Starting at 15th level, your mastery over mist and flowers allows you to perform unnatural feats on the battlefield. After using your Action Surge feature, you can teleport up to 30 feet to an unoccupied space you can see and your weapon attacks deal additional force damage equal to your wisdom modifier (minimum of 1) until the start of your next turn, as your weapon is infused with ethereal energy.
Once you use this feature, you can't use it again until you finish a short or long rest.
Additionally, your training has allowed your body to become faster. Your movement speed increases by 10.
Level 18: Ephemeral Dancing
At 18th level, you have mastered the art of weaving your mist with your dance. If you start your turn without any charges of Mistbloom Techniques remaining, you regain 1 charge. You can also use Bless of Mist and Petals, and Misty Flourish 2 times before a short or long rest instead of 1.
Additionally, the range of your Veil of Petals and Petal Shield increases to 30 feet and those under the effects of Blessing of Mist and Petals now gain half cover when affected by the feature.
Previous Versions
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5/13/2025 2:18:17 AM
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121
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34
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Ankylosaurus
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7/3/2025 12:03:21 AM
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128
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5
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Baryonyx
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