Monk
Base Class: Monk

One of the hardest martial arts to grasp is The Way of the Resolute Elimination. The reality of the design and intent is very contrasting to what most outsiders view it as. Its practitioners become proficient in bringing out their cruelest, callous selves in the name of results. Becoming merciless  monsters overpowering the psyche of the opponent and ending them with the speed and power of their unique strikes. It is no surprise that the majority of practitioners are hit-men, assassins and bounty hunters. That is where the common knowledge of the art and the creed end. The truth that lies behind that misconception of pure brutality is that those same people are actually not taught to live by murderous impulses and that these techniques can be used by the most kind-hearted of people. Although there have been examples of some succumbing to a villainous destiny it is a fact that the majority learns to only replicate the threatening aura of someone who is most definitely intending to kill and thus ending conflict or coming through with a goal easier. It requires a strong will and constant controlled repetition until used in actuality but therein lies the mastery.

Menacing Striding

Trained in the art of overwhelming others' emotional stability you can spend 1 ki point as a bonus action and the target must make a WIS saving throw against your Ki save DC. If they fail and after you move in an intense manner towards them you can plant an afterimage of yourself in their mind acting beside you. You can manifest multiple afterimages by spending additional ki points (up to 3) and you can do it on subsequent turns while the technique is active with at least one afterimage. They each have an AC of 10 + your Dex modifier. Each time the creature targets you with an attack roll a d20 to determine whether the attack instead targets one of your afterimages.

 If you have three afterimages, you must roll a 6 or higher to change the attack's target to an afterimage. With two afterimages, you must roll an 8 or higher. With one afterimage, you must roll an 11 or higher.

 This technique once successfully executed lasts for 1 minute. If every afterimage is gone and if you become incapacitated or your speed becomes 0 at any point the technique ends. A creature is unaffected by this ability if it is immune to fear and if it doesn't rely on sight.

Unarmed Expertise

The style is known for its swift, lethal and unforeseeable strikes. You gain the ability to spend 1 ki point and lead with the bonus action attack instead of the action attack first or instead use the main action to do something else rather than attack. Once you do so your hands harden and your nails grow pointy and sharp. If you hit you deal 2d6 piercing damage + your Dex modifier (damage increases at levels 6th [3d6], 11th [4d6] and 17th [5d6]). 

 You gain advantage for this attack if on his previous turn the target hit or attempted to hit one of your afterimages.

 If the target is surprised you can instead spend 2 ki points to make this attack an automatic critical hit if it hits. The cost increases to 4 ki points at 11th level.

Killing Aspect

Starting at 6th level you learn to impose the gravity of your killing intent on others. You gain advantage on Intimidation checks when threatening a creature that can see or hear you and can understand your language. Also as an action, you can make any creature you choose within 30ft make a WIS saving throw against your Ki save DC or be frightened of you for 1 minute. The creatures have disadvantage on the save if they are surprised and can then repeat the saving throw at the end of each of their turns. You can use this ability two times per long rest.

Disciplined Mentality

Starting at 11th level your focus and control over your emotional state allows you to reap more advantages from adrenaline in a dangerous situation. When you fall under half your max Hit Points you have advantage on all saving throws and resistance to non-magical damage.

Unchained Bloodlust

Starting at 17th level you have mastered the art of professional killing. You gain the following benefits:

 -Creatures have disadvantage on saving throws against your Killing Aspect and if affected their speed also becomes 0 for as long as they are affected.

 -To those affected by your Menacing Striding your attacks crit at a 19 or 20.

 -You are immune to fear.

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