Fighter
Base Class: Fighter

Whether it's the heat of the kitchen or the chaos of the battlefield, a Culinary Duelist wields the tools of the trade with deadly precision. You see combat as a recipe, each move as an ingredient, and each strike a carefully measured spice.

Born from the bustling kitchens of your home town or the wild foraging of distant frontiers, you’ve trained your reflexes on chopping blocks and stove tops. The frying pan is your shield, the knife your weapon, and your heart belongs to the perfect dish. Where others carry swords and spears, you carry the sizzling promise of victory; and perhaps a hot meal when the fight is done.

 

Bonus Proficiencies

You gain proficiency with cook’s utensils. If you already have proficiency, you gain expertise, doubling your proficiency bonus for checks made with them. You may use cook’s utensils as an arcane focus for features from this archetype.

Signature Weapon

You can use a frying pan or other cooking implement as a martial weapon (1d8 bludgeoning). Your frying pan strikes with growing force; from level 7 onward, its damage die increases as your skill grows: 2d8 at level 7, 3d8 at level 12, and 4d8 at level 17.

Pan Slam

When you hit a creature with a melee weapon attack using a culinary implement, as an action, you can force the target to make a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failure, the target is stunned until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus. You regain all uses after a long rest.

Simple Stew

You can spend 10 minutes and use cook’s utensils to prepare a restorative dish. A creature who consumes it regains HP equal to 1d8 + your proficiency bonus and ends one condition: blinded, deafened, or poisoned.

You can prepare a number of stews per long rest equal to your proficiency bonus.

Flavor Flare

As a bonus action, you toss aromatic spices or garlic dust into the eyes of a foe within 10 feet. They must succeed on a Constitution save or have disadvantage on attack rolls until the end of your next turn.

You can use this a number of times equal to your proficiency bonus per long rest.

Iron Stomach

  • You have advantage on saving throws against poison and disease. When you succeed on such a save, you regain HP equal to your fighter level + your Constitution modifier.

 

Banquet of Victory

  • When you reduce a hostile creature to 0 HP, you can immediately inspire your allies with a celebratory snack. Up to three creatures of your choice within 30 feet regain 2d8 + your proficiency bonus HP.

Master of the Kitchen and Battlefield

When you roll initiative and have no uses of Pan Slam, Flavor Flare, or Banquet of Victory remaining, you regain one use of each. Your culinary weapon attacks deal an additional 1d8 fire or radiant damage (your choice).

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