Ranger
Base Class: Ranger

A breeze comes over you, making your documents scatter around the room. You look up, before you stands an aero archer. You reach for your sword, but it isn't there. The archer have already taken it. You hurl towards the ranger, but they swiftly move out of the way. Suddenly they are standing behind you, with their bow aimed towards you. The arrow flies and as it hits your face, a giant gust of wind flings you and your table across the room.

Level 3: Push of wind

You can get a push of wind making it feel like you are running on thin air. This increases your speed by 10 when you are on normal terrain.

Level 3: Gusting shot

Twice per rest you can shoot any medium or smaller creature with gusting shot. When a creature is hit by this attack, they take the normal damage and do a dexterity saving throw. The DC is equal to 8 + your dexterity modifier + plus your proficiency bonus. If failed the creature is pushed 15 feet away from you. You can only use gusting shot with ranged weapons you are proficient in.

once per rest as a bonus action, after you shoot a ranged weapon, you can within the next 10 turns, call to the wind and instantly get transported to where the shot of the ranged weapon is now. If someone stands where the shot is, you can't move there. Instead you can teleport anyone standing on top of the shot, five feet in front of you.

Level 11: Agility Of The Wind

You succumb to the wind and get as agile as it. You can jump 10 feet longer/higher. All terrain now count as normal giving you your normal movement speed in stuff like water, mud, rubble etc. You also become immune to fall damage, making it so no matter how far you fall from, you won't take damage. 

Level 15: Carried By The Wind

You have now fully succumbed to the wind, and it pushes you to the limits. You get a permanent flying speed equal to your speed. You get an extra attack and your movement speed increases by 10.

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