Fighter
Base Class: Fighter

The Master Chef uses their sharp senses on the battlefield to hone their cooking skills. Those who follow this path support their allies with incredible food no matter the time and place, and excel at keeping the party healthy and hearty through the most desperate challenges. Due to the extreme amount of discipline and artistry required by this archetype, very few can claim the title.

Level 3: The Art of Cooking

At 3rd level, you gain proficiency with cook’s utensils. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Level 3: Breakfast of Champions

When you choose this archetype at 3rd level, you learn to make a breakfast that energizes anyone who eats it.

At the end of a long rest, provided you have ingredients and cook’s utensils on hand, you and up to nine other creatures of your choice eat a masterfully cooked breakfast together.  Choose up to two of the following benefits; each creature that eats the meal gains those benefits until the end of your next long rest:

  • Each creature that eats this meal is immune to disease.
  • Each creature that eats this meal has advantage on death saving throws.
  • Each creature that eats this meal gets a +1 bonus on all attack rolls and saving throws.
  • If a creature that eats this meal succeeds on a saving throw against an effect that would allow it to take only half damage, it instead takes no damage.
  • Each creature that eats this meal gains 1d4 + your Constitution modifier temporary hit points.
  • Each creature that eats this meal gains a +1 bonus to its AC.

Level 7: Butcher's Gaze

At 7th level, your experience in butchering meat has sharpened your senses, allowing you to discern a creature's weak points with a glance.

As a bonus action, you can choose target creature that you can see within 60 feet of you. You or an ally that can see or hear you has advantage on their next attack made against that creature. Additionally, you have advantage on survival (Wisdom) checks made to harvest meat, organs, hide, or other parts of a creature from its dead body.

Level 7: Travel Mix

Starting at 7th level, you learn to make nutritious snacks that can revitalize your allies with just a quick bite.

With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain hit points equal to 1d10 + your fighter level.

Level 10: Square Meals

At 10th level, you have honed your culinary skills to create more varieties of beneficial meals.

At the end of a short or long rest, you and up to nine creatures of your choice eat one of the following meals and gain its benefits, which last until the end of your next long rest or until you use this feature to create another meal:

Belly Warming Meal. Each creature that eats this meal gains resistance to fire and cold damage.

Hearty Meal. Each creature that eats this meal has advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned.

Hiking Meal. Each creature that eats this meal is unaffected by difficult terrain and cannot gain levels of exhaustion due to travel hazards or weather.

Medicinal Meal. Each creature that eats this meal heals hit points up to its hit point maximum and has resistance to poison damage. If the creature was poisoned when consuming the meal, the poison is neutralized.

Mercenary's Meal. Whenever a creature that eats this meal makes an attack, it can roll a d4 and add the number rolled to the attack roll. Additionally, it is immune to being frightened.

This feature cannot be used during the same long rest that you use your Breakfast of Champions feature.

Level 15: Fusion Cuisine

Starting at 15th level, you have mastered your previous recipes and begin to experiment with combining cooking disciplines.

When you use your Square Meals feature, each creature you chose gains the benefits of two of the meal options, instead of just one.

Culinary Superiority

At 18th level, your cooking is second to none, and your meals now carry boons for your companions that rival even magical effects.

When you use your Breakfast of Champions feature, you can choose up to four of the benefits, instead of just two. Additionally, you gain the following benefits to choose from when using your Breakfast of Champions feature:

  • If a creature that eats this meal is cursed, all curses affecting it end.
  • A creature that eats this meal regains the maximum number of hit points possible from any healing.
  • If a creature that eats this meal has been afflicted by an effect that reduces its hit point maximum, that effect ends.
  • If a creature that eats this meal has been afflicted by an effect that reduces any of its ability scores, that effect ends.
Master Chef Image

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