Base Class: Fighter
"You dare raise your blade against a higher Kindred? Punishment for your filial impiety awaits... And for me as well, I suppose."
-Sancho, 2nd Kindred.
You've trained with a Bloodfiend from the Quixote Family, which founded Lamancha Land. Your training mainly focused on how to crystalize blood and turn it into weapons and armor. Now you take what you have learned and use it to skewer your foes.
Level 3
"When it comes to making weapons, I had surpassed my father."
-Sancho
Bloodfeast: Half of all physical damage you deal is converted into Bloodfeast. Bloodfeast is spent to use some features of this subclass. Weapons that deal Magical Bludgeoning, Slashing, And Piercing damage still contribute to Bloodfeast.
Bloodfeast has a max stack of 200. At the end of combat, if your Bloodfeast is over 50, your bloodfeast is set to 50.
At level 15, all of your physical damage is converted to Bloodfeast instead of half
Hardblood Arts: Weapon Enhancement: You can spend 20 Bloodfeast to enhance your weapons. Every time you enhance a weapon, it deals an extra die of damage (max +3). After enhancing a weapon, it is considered magical for the purposes of resistances & immunities. Your weapon enhancements fade after combat ends.
At level 7, The Bloodfeast cost to enhance weapons is reduced by 5
At level 15, after enhancing a weapon, it gains 5 feet of range. This only triggers one time.
Level 7
"With your weapons... I will lead this bloody battle to victory."
-Sancho
Hardblood Arts: Hardblood Armor: You can form Bloodfeast into crystalized blood on your body, acting as armor. By spending 40 Bloodfeast, you can increase your armor class by 1 (max +4). After the 4th use, you gain resistance to either non-magical Bludgeoning, Slashing, Or Piercing damage (Choose 1). This bonus fades at the end of combat.
At level 15, the 4th use Resistances apply to magical damage as well.
At level 18, you gain all 3 of the resistances instead of 1.
Lingering Scent of Death: Your battles and use of blood have left a lingering scent of blood and death around you. You gain proficiency in intimidation. If you already have proficiency in intimidation, it becomes Expertise.
Level 10
"… Your mistake was putting your faith in an impossibility. It was destined for failure"
-Sancho
Hardblood Arts: Shimmering Blood Veil: Every 10 Bloodfeast you spend, you gain 2 Shimmering Veil. At the start of each round, Gain 1 Temp HP for each stack of Shimmering Veil, then the stack lowers by 4.
At level 15, you gain 3 Veil for every 10 Bloodfeast spent instead.
At level 18, you gain 4 Veil for every 10 Bloodfeast spent instead.
Drain the Chalice: You can consume Bloodfeast to heal. As a bonus action, you can spend any number of Bloodfeast to heal yourself for (Bloodfeast consumed/4) HP. If you consume more than half the Bloodfeast you have, your hitbonuses are disabled until the end of your next turn due to you becoming Tipsy from all the Blood you consumed.
At level 15, you heal (Bloodfeast Consumed/3) HP instead.
At level 18, you heal (Bloodfeast Consumed/2) HP instead.
Level 15
"When the blood wets our throats, we shall be liberated from the deep thirst and the guilt toward our Father. So drink, drink with abandon, for that is the only dream this existence has permitted us."
-Sancho
Variant Hardblood Arts: Blood of Sancho: You can spend Bloodfeast to use alternate attacks with various effects.
V.H.A; Cleaving: Costs 50 Bloodfeast. On a hit, the creature starts bleeding for 2 rounds. Bleeding Creatures takes 2d6 Typeless damage at the start of their turn, and after each time they do an attack.
V.H.A; Clotting: Costs 40 Bloodfeast. On a hit, the creature is restrained until they succeed a DC (8 + your Con modifier + Your proficiency bonus) strength check. They make the Strength check at the start of each of their turns. A creature can also replace an attack with a Strength Check attempt.
V.H.A; Debilitating: Costs 40 Bloodfeast. On a hit, the creature must make a DC (8 + your Con modifier + Your proficiency bonus) constitution saving throw. The creature is blinded and deafened for 3 rounds on a failure. They also have disadvantage on strength and dexterity saving throws for the duration if they fail.
Extra Fighting Styles: You can choose 2 Fighting styles. That's it.
Level 18
"I, Don Quixote, Declare my honor upon this Lance: I shall end that Hollow, Juvenile Dream!"
"I, Sancho, Declare my honor upon this Spear: I shall end that Festering, Slothful Dream!"
The Dream Ending: After killing a Creature, refund half of the Bloodfeast you've spent during your turn. Also, you heal for 10% of the damage you deal with the first attack you land per round, with excess healing being given to the lowest health ally within 100 feet of you.
The Parade of Lamancha Land: Half of the Damage allies within 70 feet of you deal is added to your Bloodfeast.







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