Bard
Base Class: Bard

“Our weapons are steel and song — and both strike truer together.”


Bards of the College of Bannermen rally hearts and command soldiers alike. Through rhythm, tune, and stirring speeches, they transform chaos into a marcher's cadence. Their performances unify, synchronize, and embolden — a marching song for every revolution.

 

 

Level 3: Bonus Proficiencies

When you join the College of Bannermen at 3rd level, you gain proficiency with medium armor, shields, and martial weapons. You also gain proficiency in either Persuasion or Intimidation (your choice). These reflect your ability to lead from the front, both in battle and in spirit.

Battlesong

Also at 3rd level, you can channel your Bardic Inspiration into a shared rhythm that binds your allies together. As a bonus action, you can begin a Battlesong that lasts for 1 minute or until you are incapacitated. While the song lasts, you can expend a use of Bardic Inspiration as part of the bonus action to grant its die to up to a number of creatures equal to your Charisma modifier (minimum 1) within 60 feet of you who can hear you.
A creature can have only one of these dice at a time. These dice expire when your hymn ends. While the hymn plays, allies who have one of your Bardic Inspiration dice also gain a +10 ft. bonus to movement speed and advantage on saving throws against being frightened. You also have advantage on Persuasion checks against any individuals who have one of your Bardic Inspiration dice while the song plays.

Rhythm of Unity

At 6th level, your leadership turns coordination into strength. While you are performing your Battlesong, you emit an aura of synchronization extending an additional 30 feet from you. When an ally within the aura makes an attack roll or saving throw, you can use your reaction to grant them a +1d6 bonus (no resource cost). You can do this a number of times equal to your proficiency bonus per long rest. Additionally, allies within your aura may add your Charisma modifier to their initiative rolls if they can hear you when initiative is rolled.

Battlefield Conductor

Starting at 6th level, you are able to synchronize your performances with your allies, acting as an orchestra rather than individual performers. Any time you cast a spell with a duration longer than an action, any allied bards within the spell's range may spend their bonus action playing their instrument to extend the range of your spell by 40% until the start of their next turn. They may also do this with your Battlesong. 

Anthem of the Rising Dawn

At 14th level, your voice carries like a sunrise over the battlefield, impossible to ignore. As an action, you can perform your Anthem of the Rising Dawn. Choose any number of creatures of your choice within 120 feet who can hear you. Each chosen ally gains temporary hit points equal to your Bard level + Charisma modifier, and they immediately can move up to half their speed without provoking opportunity attacks. Until the start of your next turn, all affected allies add your Charisma modifier to their attack rolls. Once you use this feature, you can’t use it again until you finish a long rest.

Hearts of Glory

At 14th level, your music emboldens your allies. Any allies in range of your Battlesong gain immunity to fear and advantage on death-saving throws while it is active.

College Of Bannermen Image

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