Base Class: Druid
Druids of the Circle of Life are often viewed as having things backward. These druids are animals more often than they are human. Whether they are like this because they simply got used to being an animal or because they were one to begin with is up to you.
Forgotten Humanity
At 2nd level, choose a beast of CR 1 or lower. You are permanently wild shaped into this beast, following the usual Wild Shape rules, except the ones altered below. When you use wild shape, you may use it to turn into other beasts, or back into your humanoid form for the usual duration.
You know and can speak any languages you would normally be able to, even if your beast form is not normally equipped for such speech.
You can cast spells while in this form. You can have and use normal equipment, and do things requiring hands, though at the DM’s discretion, particularly delicate actions –such as picking locks- may impose disadvantage or even be beyond your grasp.
Bonus Spells
Your time as an animal has given you a special connection and understanding of the essence of life. You gain the following spells at the appropriate levels.
Circle of Life Spells
Druid Level | Spells |
---|---|
2nd | Bless, Cure Wounds |
3rd | Lesser Restoration, Spiritual Weapon |
5th | Beacon of Hope, Revivify |
7th | Death Ward, Guardian of Faith |
9th | Mass Cure Wounds, Raise Dead |
Magic Claws
Starting at 6th level, your attacks count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. Your natural weapons (if you have any) and primary unnatural weapon deal 1d6 damage unless they already deal more from another source. This becomes 1d8 at 11th level, and 1d10 at 17th.
Additionally, if you had disadvantage or the inability to perform dexterous acts before, you now can perform them as normal.
Healing Paws
Your mystical touch can heal wounds. Starting at 10th level, you have a pool of magical healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your druid level X 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool. Instead of healing the creature, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Healing Paws, expending hit points separately for each one. You may expend 20 points from this pool to bring a dead creature back to life as if via the Reincarnate spell.
Life’s Cycle
Starting at 14th level, when you drop to 0 hit points and don’t die outright, you may choose to forgo your death saving throws, instead willingly dying and being reincarnated. When you do so, you may choose to use any creature of a CR equal to ½ your druid level as your new beast form. This ability can be use once per long rest.
That's one of the changes that should have been mentioned. Sorry we missed it! Your class-given HP and the animal's natural HP switch situations. So in your permanent animal form, you have your druid HP. When you use wild shape to take your "original" humanoid shape, THAT form is the one that has the HP from your animal's statblock, and if you wild shape into any other animal, you have the HP from the relevant statblock.
In response to your asking whether anything is confusing, here's an answer. I'm confused as to whether your HP scales as you level, as there are no rules for anything about wildshape HP scaling. If so, how is this subclass balanced at higher levels where a CR 1 creature has pretty low HP?
Otherwise, awesome subclass!
Forgotten humanity is the reverse of wild shape, so if you die as your humanoid race, or as a different animal, you turn back to your default animal shape, but if you die as your default animal you're dead (until you get Life's Cycle).
As far as changing the name, it's a reference to Lion King. I kinda wanna keep it lol, even if it fades into the background. This class was designed to emphasize the druid being able to live different walks and circles of life in their different animal forms. I imagine characters like Rafiki would fit this class quite well, and I like to think of him using his shapeshifting to drive humans away from the pride lands while still being a full member of the animal kingdom.
l love this! Adds great roll play potential! and cool abilitys! Though,how l use a shield,staff and armor is a bit dubious,l think l have ways of makeing it work. Also,when we die as our perm wild shape from forgotten humanity,does that mean we die outright,or do we return to being human? (l think l know the answer,but l want to know for sure)
Edit1:l just made a character who decided to live as a direwolf. i am thinking he could be a rangers animal companion.
EDIT2: there are 3 (maybe more) circle of life druids. maybe change the name to something a little more fitting,like circle of beasts?
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