Cleric
Base Class: Cleric

The gods of will - such as Oghma, Waukeen, Celestian, Istus, Semuanya, and Toth - are those who embody the inner and primordial strength of all creatures. Most of them play a neutral role in worldly events, few of them tend towards good (Olladra) or evil (the Keeper). The will domain is granted to those who, thanks to their strength of spirit, fight to deny events that can disturb the balance of creation. Or to cause them…

Domain Spells

You gain domain spells at the cleric levels listed in the Willpower Domain Spells table. See the Divine Domain class feature for how domain spells work.

Willpower Domain Spells

Cleric Level

Spells

Heroism, Sleep

Calm Emotions, Lesser Restoration

Beacon of Hope, Protection from Energy

Banishment, Freedom of Movement

Hallow, Hold Monster

Focused determination

At 1st level, you gain proficiency in one of the following skills of your choice: Persuasion or Intimidation. You also know the True strike cantrip.

Extinguish anger

Once every short rest, the cleric can use an action and concentrating on extinguishing anger, determination and will of one creature. The target must succeed a Wisdom saving throw or have disadvantage on any hit roles using the Force or Dexterity abilities, up to one minute. Every round the target creature can try to break free from the cleric's willpower by succeeding a Wisdom saving throw against the cleric spell save DC.

If the target is under the Rage effect, the target must succeed the same Wisdom saving throw. If it fails, the effect ends and the ability resolves.

Channel Divinity: Cleansing the mind

Starting at 2nd level, you can use your Channel Divinity and concentrate your force of will to clear the minds of others. As an action, you choose a target with the Charmed or Frightened conditions. The target can immediatly repeat the Saving Throw and add a +10 to the role. If succeed, it has advantage to saving throw against that condition for the next minute.

Channel Divinity: Prayer of Avoidance

At 6th level, you can use your Channel Divinity to invoke a prayer and attempt to interrupt a the casting of a spell.

As a reaction, the cleric may attempt to interrupt a creature in the process of casting a spell. The creature must succeed a Saving Throw using his spellcaster ability against the cleric's Spell Save DC. In addition, the cleric can consume a spell slot to empower his prayer: If the spell slot is equal or greater than the spell he is countering, the target creature performs the Saving Throw with disadvantage.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Requiem of Denial

Starting at 17th level, you can use your reaction to deny the imminent death of one creature.

If someone gets to 0 hit points, but he's not killed outright, you can use your reaction to keep him alive through sheer force of will.
The creature remain coscious with 1 hit points. You can't use this feature again until you finish a long rest..

This ability does not prevent the death caused by spells like Power word kill.

Previous Versions

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10/26/2019 3:00:42 PM
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