Base Class: Monk
I'll put something here eventually
Healing Fist
Starting when you choose this tradition at 3rd level, you can use your ki to channel life force into your allies. When you use the attack action to make a melee attack using unarmed strikes and monk weapons you may spend 1 Ki point when you hit. If you do the target regains hit points equal to your damage roll.
Disrupting Strikes
At 6th level, your studies have taught you how to disrupt the unholy threads anchoring some evil entities. When you use Flurry of Blows, all attacks you make that turn deal an additional die of martial arts damage to undead and fiends.
Defibrillating Palms
By 11th level, you have learned that a well-placed strike can bring back the soundest of resting corpses. You may spend 6 Ki Points to cast Revivify ignoring the material components.
Breaking Bread
At 17th level, you gain the following features:
- You can use Wisdom instead of Dexterity or Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can spend 6 additional Ki points while using your Defibrillating Palms to cast Raise Dead as an action instead, also ignoring the material components.
- You can now use Healing Fist on anything caught using Deflect Missiles.
- When you land a hit using healing fist you may end one effect on the target that is them to be charmed or frightened.







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