Monk
Base Class: Monk

As the human warrior strikes the final enemy he grins, his wounds beginning to disappear.

The tiefling screams at the top of her lungs as shadows circle around her, leeching the life of her enemies.

The kenku slows down her pace as she waits for her target to move within range, with a few muttered words she watches as a fancily dressed noble freezes in terror in the middle of the street.

Monks that take the path of the Soul Eater give their souls freely to the god of death, Myrkul. However they believe in keeping the balance of life and death, and because of this tend to have a neutral alignment, rather than being good or bad. If someone cheats death then the Soul Eaters with be after them, and if the undead are tipping the scales they must be eradicated.

Though mainly tied to a larger group, some Souleater monks go out into the world as rogue agents, and because of this can be targeted by other groups who oppose the way of Myrkul, keep an eye out for anyone suspicious, or anyone perhaps looking at you for a little too long.

Soul Eater

Whenever a creature of a CR of 1 dies within 30ft. of you, you heal 1d6 + WIS mod hit points. Each CR above 1 grants an extra d6 of healing (CR 2 = 2d6 + WIS, CR 3 = 3d6 + WIS)

Death's Touch

When you use your flurry of blows you deal an extra martial arts die of necrotic damage. If you expend a ki point you deal double necrotic damage and heal the damage dealt.

Soulwrenching Scream

At 11th level, you can expend 4 ki points to allow yourself to become wreathed in shadow as you emit a bloodcurdling scream/howl. Any creature within a 15ft. cone that can hear you must make a CON saving throw as you pull on their souls. On a failed save they take 6d8 necrotic damage, on a success taking half damage. You also heal half of the damage dealt.

Visions of Death

At 11th level, as an action you can spend one ki point and target a creature within 60ft., the target must make a WIS saving throw or become incapacitated as multiple visions of their death flood their mind. They can repeat the saving throw at the end of each of their turns but not if they take damage.

Soul Stealer

At 17th level, your aura for the soul eater now increases to 50ft., you now gain full healing instead of half from soul wrenching scream and any extra healing is converted into temporary hit points. You can also hold the soul of one individual, rendering them unable to be revived through spells such as revivify, raise dead, reincarnate, resurrection, true resurrection

Comments

Posts Quoted:
Reply
Clear All Quotes