Base Class: Monk
Since ancient times, the Lúng Dragons have inhabited Kara-Tur, serving the ways of the Celestial Court. Their wisdom and guidance have elightened many, including several monk monasteries. These monks, simply known as Cloud Walkers, are famous for their ability to soar the skyes gracefully and strike fiercelly like the dragons that once taught them.
They are rarely found outside of their monasteries where they follow the tradition of worship and training under the Sky Serpents, and usually leave when in need of enlightment or to the calling of a greater destiny prophesized by the dragosn that train them. And when in the outside world, they are seen as wise, calm and serene friends, as well fierce warriors.
Due to the nature of their abilities however, the masters and elders Cloud Walker monks are frequently youthful in apperance and playful in nature when they reach enlightment, and are oftenly not relied upon by arrogant kings as they think the Could Walkers "too childish" for their plays and pranks.
Body of The Dragon
Cloud Walker monks train for years under the Lúng Dragons, and learn to manipulate their ki to make their bodies assume characteristics of the dragons. You passively increase your movement speed by 10ft, and your jump distance is equal to your movement speed, with the height you are able to jump being half of it, you also do not take damage when falling half your movement speed in height. Adittionally, you can always jumo from standing still to the full length of you movement speed and half it's heigth. If you make a running jump, you can add a third of your jumping speed rounded down to both your jumping distance and jumping height.
Adittionally, you can choose to do slashing damage with your unarmed attacks, growing dragon claws during the attacks, adittionally benefitting from the following features:
- You add your proficiency score to your AC.
- When you use your Flurry of Blows feature, you make one extra attack for each Flurry of Blows used.
- If an enemy misses you by 5 or more, you can make one attack action that does not benefit from Flurry of Blows.
Celestial Dragon Techniques
At 6th level, you adapt to the incredible techniques of the Lúng, learning to heal your body. By spending one point of ki, you can heal yourself by two times your character level + your wisdom modfier ( {{characterlevel}} + {{characterlevel}} + {{modifier:con}} ). Adittionally, like them, you learn to fly without wings by stepping on the air itself, the technique knwon as Cloudwalking.
You can use Cloudwalking at will, and you gain flying speed equal to your movement speed. When yo do so, faint clouds gather below your feet, and you fly by walking on the air itself. If you are not wearing armor, you can hover in the air. However, if you are knocked prone, you must use one point of ki to stay aloft or fall to the ground.
Technique of The Celestial Claw
At 11th level, you gain the ablity to delive an extra attack of Flurry of blows by spending an addittional point of ki. Adittionally, you gain the ability to force your martial prowess over an opponent. By spending one point of ki, you gain advantage on all your attacks on that turn.
Celestial Body
At 17th leve, you benefit from the powers and longevity of a Celestial Dragon. You gain the ability to let yourself age naturally or revert back to any age you desire, although you must age naturally. Adittionally, you do not die from old age. You also gain a bonus of 25 to our movement speed, and you do not spend ki to stay aloft while Cloudwalking if knocked prone.
You also learn a new attack, named Heaven-Rending Dragon Claw. When you hit an enemy with a unarmored attack, you can spend 3 points of ki to deliver a devastating attack. When you hit an enemy with the Heaven-rending Dragon Claw, a massive invisible force hits your enemy, creating a roaring sound that is audible for 600ft in a radius from the attack. This massive force attack deals 10d10 fore damage. Adittionally, the enemy must make a consitution saving throw (13+ your wisdom modifier + your dexterity modifier) or be thrown away half of your movement speed at maximum speed and is knocked prone, taking adittional damage if it hit's any obstacles at the DMs discretion.







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